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20th level before his 20th birthday
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<blockquote data-quote="Naathez" data-source="post: 1819572" data-attributes="member: 17791"><p>my 2 cents...</p><p></p><p>Starting from my recent 3.0 experience... we had to wrap up the campaign a couple sessions from closing it (don't ask... it hurt me and some players more than I like to admit, but well).</p><p>We'd played for 2 years , about 40 sessions a year. In game time amounted to a few months, about 4.</p><p>The players were about to hit 7th level.</p><p></p><p>Is that fast or slow?</p><p></p><p>To me, it was right in real time (YES, I DO think of campaigns as long things. So yes, it's ok to gain 7 levels in 2 years)... but it was rather fast in game time. 4 months - and they'd walked a third of the way to perfection?</p><p></p><p>I am not sure about how to fix it, or whether to. What I think, though, is this (and again, this has to do with how I see an RPG campaign):</p><p></p><p>Characters (and players) should experience the world, and feel they have a past. Feel they have old friends that they made while playing... </p><p></p><p>"You know who just came to my mind? That old fool of an innkeeper in that shackle just out of Biehr... remember him? was the time Aghor had been half skewered by those bandits on the road... the old man went out of his way to find a healer... -laughing- sure maybe it depended on Ajira's choice of robe to wear, but still .... sheesh he baked the best bread I've had in a LONG time... we ought to find the time to go visit next time we're in that area..."</p><p></p><p>I like THAT in a campaign. I like to think that by the time they become the greates heroes in the land, PCs have made friends, and enemies,and a name for themselves. And that takes TIME. That's why I usually like to play downtime, almost as in detail as adventure time. Because there is NO DOWNtime. It's all life... parallel, imaginary life, but still life... and imagining the life of a fictional character is what I think gives DEPTH to RPG experience. (Of course, I was the one who played Daggerfall way back and always carried a set of matching elegant clothes for going to palace and speaking to royalty... even though it had no effect whatsoever.)</p><p></p><p>Now that half the boards think I'm a geeky maniac hiding from truth by living in fiction (laughs), I think I can close the message... and hope my point was clear.</p></blockquote><p></p>
[QUOTE="Naathez, post: 1819572, member: 17791"] my 2 cents... Starting from my recent 3.0 experience... we had to wrap up the campaign a couple sessions from closing it (don't ask... it hurt me and some players more than I like to admit, but well). We'd played for 2 years , about 40 sessions a year. In game time amounted to a few months, about 4. The players were about to hit 7th level. Is that fast or slow? To me, it was right in real time (YES, I DO think of campaigns as long things. So yes, it's ok to gain 7 levels in 2 years)... but it was rather fast in game time. 4 months - and they'd walked a third of the way to perfection? I am not sure about how to fix it, or whether to. What I think, though, is this (and again, this has to do with how I see an RPG campaign): Characters (and players) should experience the world, and feel they have a past. Feel they have old friends that they made while playing... "You know who just came to my mind? That old fool of an innkeeper in that shackle just out of Biehr... remember him? was the time Aghor had been half skewered by those bandits on the road... the old man went out of his way to find a healer... -laughing- sure maybe it depended on Ajira's choice of robe to wear, but still .... sheesh he baked the best bread I've had in a LONG time... we ought to find the time to go visit next time we're in that area..." I like THAT in a campaign. I like to think that by the time they become the greates heroes in the land, PCs have made friends, and enemies,and a name for themselves. And that takes TIME. That's why I usually like to play downtime, almost as in detail as adventure time. Because there is NO DOWNtime. It's all life... parallel, imaginary life, but still life... and imagining the life of a fictional character is what I think gives DEPTH to RPG experience. (Of course, I was the one who played Daggerfall way back and always carried a set of matching elegant clothes for going to palace and speaking to royalty... even though it had no effect whatsoever.) Now that half the boards think I'm a geeky maniac hiding from truth by living in fiction (laughs), I think I can close the message... and hope my point was clear. [/QUOTE]
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