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24 4e Style : Day 2
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<blockquote data-quote="Mal Malenkirk" data-source="post: 4671817" data-attributes="member: 834"><p><a href="http://www.4shared.com/file/88219662/89aa8e/Place_Publique.html" target="_blank"><img src="http://dc126.4shared.com/img/88219662/89aa8e/Place_Publique.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p>[sblock=OOC]</p><p>Here is the map. This is the Brahak public square. You can call your spots.</p><p></p><p>Co = Consul Jorgen. </p><p></p><p>The structure he is standing on is somewhat pyramidal. The first layer (such as Y32:Y36) rises 20 feet over 5 feet. It is impossible to stand on these square. Y34 are stairs though they are so steep it is more accurate to call it a ladder. It cost 8 square of movement to move up or down; an Athletic check 18 reduces this to 4. An acrobatic check 18 reduces the cost to 2 square while moving down only. Failuire on both check have no effect beyond forcing you to pay the full 8 square cost. You are considered to be climbing while on Y34 (so you concede CA)</p><p></p><p>The inner ring is flat and has some guards on it. The center square is elevated 5 feet above that so that the speaker is seen by the crowd.</p><p></p><p>The red square indicate huge crystals used to reverberate the voice of the speaker. Magic Ghetto Blaster, basically. The sound is oriented westward.</p><p></p><p>Around the pyramid, the dotted line is a fence that keeps the crowd at bay. </p><p></p><p>The little 3x3 square with the green center are elevated statues of Legendary heroes of the republic. 15 feet high; no ladders.</p><p></p><p>Black square indicates very dense crowd, brown indicates lighter crowd.</p><p></p><p>Dense crowd: If you have one black square between you and an enemy, you both have cover. Two squares and you both have superior cover. After 3 square, you don't have line of Effect, though you might be able to glimpse someone up to 5 square away.</p><p></p><p>Dense crowd counts as difficult terrain.</p><p></p><p>Light Crowd : two squares gives mutual cover, three to six gives superior cover. More break line of effect though you might see glimpses up to 10 sqaure.</p><p></p><p>Light crowd also count as difficult terrain except now you have enough room to muscle your way or maneuver deftly; Acrobatic or Athletic 20 allows normal movement. Just roll it if you need to move more than 3 square!</p><p></p><p>Obviously enough, if targeting enemies in a crowd, any ranged attack that misses its intended target will instead hit someone in the crowd. Any area, blast and burst attack that tagets 'Creatures' instead of 'Enemies' will result in a carnage.</p><p> </p><p>The olive band, North and South, are buildings. Tightly packed and at least three story high. </p><p></p><p>Obviously, there are other guards protecting the Consul. There are guards on some of the statues, on the pyramids, on the roof of some of the buildings and around the fence keeping the crowd 3 squares away from the pyramid. None of these guards are anywhere near your level, though.[/sblock]</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 4671817, member: 834"] [URL=http://www.4shared.com/file/88219662/89aa8e/Place_Publique.html][IMG]http://dc126.4shared.com/img/88219662/89aa8e/Place_Publique.jpg[/IMG][/URL] [sblock=OOC] Here is the map. This is the Brahak public square. You can call your spots. Co = Consul Jorgen. The structure he is standing on is somewhat pyramidal. The first layer (such as Y32:Y36) rises 20 feet over 5 feet. It is impossible to stand on these square. Y34 are stairs though they are so steep it is more accurate to call it a ladder. It cost 8 square of movement to move up or down; an Athletic check 18 reduces this to 4. An acrobatic check 18 reduces the cost to 2 square while moving down only. Failuire on both check have no effect beyond forcing you to pay the full 8 square cost. You are considered to be climbing while on Y34 (so you concede CA) The inner ring is flat and has some guards on it. The center square is elevated 5 feet above that so that the speaker is seen by the crowd. The red square indicate huge crystals used to reverberate the voice of the speaker. Magic Ghetto Blaster, basically. The sound is oriented westward. Around the pyramid, the dotted line is a fence that keeps the crowd at bay. The little 3x3 square with the green center are elevated statues of Legendary heroes of the republic. 15 feet high; no ladders. Black square indicates very dense crowd, brown indicates lighter crowd. Dense crowd: If you have one black square between you and an enemy, you both have cover. Two squares and you both have superior cover. After 3 square, you don't have line of Effect, though you might be able to glimpse someone up to 5 square away. Dense crowd counts as difficult terrain. Light Crowd : two squares gives mutual cover, three to six gives superior cover. More break line of effect though you might see glimpses up to 10 sqaure. Light crowd also count as difficult terrain except now you have enough room to muscle your way or maneuver deftly; Acrobatic or Athletic 20 allows normal movement. Just roll it if you need to move more than 3 square! Obviously enough, if targeting enemies in a crowd, any ranged attack that misses its intended target will instead hit someone in the crowd. Any area, blast and burst attack that tagets 'Creatures' instead of 'Enemies' will result in a carnage. The olive band, North and South, are buildings. Tightly packed and at least three story high. Obviously, there are other guards protecting the Consul. There are guards on some of the statues, on the pyramids, on the roof of some of the buildings and around the fence keeping the crowd 3 squares away from the pyramid. None of these guards are anywhere near your level, though.[/sblock] [/QUOTE]
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