Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Play by Post
24 4e Style : Day 2
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mal Malenkirk" data-source="post: 4675310" data-attributes="member: 834"><p>-"All right guys, I know you've heard this before, but stay alert. I'm noting a drop off in reports!" says Shayla, AKA Control one over everyone's communication crystal. </p><p></p><p>She had been tasked with monitoring the security by Karath. The fact that she was doing her job confortably in the Brimstone inn, the temporary campaign HQ of the Consul, made the admonishment a litle hard to swallow to some the guards. It was freezing out here! </p><p></p><p>-"Ooh, and the campaign manager just signed Neostalgia to provide entertainment for the fundraiser. They will be rehearshing at the inn and when this is over we can all gather around, listen to awesome music and drink great ale. That tiefling chick who owns the place brews the best stuff in town! Too bad she and her staff can't cook." she adds cheerfully.</p><p></p><p>As ever, she was always either endearingly or annoyingly upbeat, depending on your disposition. Still, Neostalgia was a very renowned troop, this was a great coup for the campaign to get their public support.</p><p></p><p>Suddenly the agents near the pyramid are startled to see a powerful crossbow bolt barely deflected by the ritual shield protecting the speaker. The crowd hasn't even realized what is going on before the guard next to Garrick does as he is trained activates the ritual warding's reinforcement rune. Four other guards standing near the pyramid and carrying heavy packpack filled with alachemical compound do as they are trained and immediately pull a cord and a thick smokescreen forms in instant, making it impossible to target the consul with magic requiring line of sight and making all but impossible to aim.</p><p></p><p>-"What's going on? Speak, damn it!" snaps Shayla</p><p></p><p>-"Third building from the street, North West! Third story, East window!" shouts a guard too loud and hurting everyone's hearing. A rookie. Still got the target right. </p><p></p><p>Agents on the roof and on the periphery rushes to the location. Agents near the consul, which includes our heroes, bunker around the fence and protect the consul with instruction to engage anyone trying to get past the fence. Agents near the streets starts urging the crowd to move away peacefully; at this point your instructions are to stay in the smoke screeen until the crowd can be dispersed; do not attempt to push through as there might be assassins hidden in the crowd and you wouldn't see them until it is too late.</p><p></p><p>The waiting is tense as the crowd is nowhere calm enough to start exiting. </p><p>Suddenly the heroes hear warnings in their comm crystal; Dragon! Dragon! The agents looks wildly around them, trying to pierce the smoke and to hear the telltale swooshing wing sound over the crowd's hysteria. </p><p></p><p><a href="http://invisiblecastle.com/roller/view/1946748/" target="_blank">Leyra,Nathan,Garrick,Kern;Mirage;Dagran (1d20+19=20, 1d20+7=11, 1d20+13=23, 1d20+11=13, 1d20+7=9, 1d20+8=22)</a> </p><p></p><p><a href="http://invisiblecastle.com/roller/view/1946771/" target="_blank">stealth (1d20+9=24)</a> </p><p></p><p>Suddenly and incredibly, the smoke is blown largely out of the way by the arrival of a large, grey and horned beast with amazing wingspwan swooping toward the top of the pyramid!</p><p></p><p>[sblock=OOC]</p><p>Garrick; your perception is +13, not +12</p><p></p><p>That Dragon is not a stealth master, but it still beat you all! That being said it doesn't get a free round of attack, getting to start the fight this close is its own reward.</p><p></p><p>You still have the right to activate a utility power before the fight if you wish, having gotten enough heads up warning.</p><p></p><p>That Dragon doesn't hover (it can't, actually). Right now it moves toward the top of the pyramid, apparently acting as some kind of assassin, but it must always move at least 2 sqare to stay aloft. Right now it is 4 square high (+4).</p><p></p><p>The consul is currently protected by a powerful warding aura. It has 50 hp and 20 damagre resistance vs eveything but powers with either no Keyword (standard melee weapon) or the Force Keyword.</p><p></p><p>Obviously, with the smoke thinned and a Dragon in sight, the crowd will start to stampede.</p><p></p><p>On my turn, anyone in crowd will risk being trampled. The crowd will also thin and change round by round.</p><p>[/sblock]</p><p></p><p><a href="http://invisiblecastle.com/roller/view/1946834/" target="_blank">Leyra, Nathan, Garrick, Mirage, Dagran, Kern; Dragon (1d20+9=19, 1d20+6=18, 1d20+13=32, 1d20+9=18, 1d20+8=28, 1d20+18=19, 1d20+11=29)</a> <em>initiative</em></p><p></p><p>[sblock]See how for the second turn in a row I screw the person with the best bonus by rolling a 1? That's my special talent.</p><p></p><p>Dragon has 29, only Garrick beats that so he is up</p><p></p><p>Gray Dragon</p><p>Perception : 25 ; darkvision</p><p>Aura of Terror (Fear) aura 5; any enemy within the aura takes a –2</p><p>penalty to saving throws.</p><p>HP 615; Bloodied 307;</p><p>AC 29; Fortitude 27, Refl ex 26, Will 26</p><p>Resist 20 acid</p><p>[/sblock]</p><p></p><p></p><p></p><p><a href="http://www.4shared.com/file/88575079/525e4455/Place_Publique2.html" target="_blank"><img src="http://dc129.4shared.com/img/88575079/525e4455/Place_Publique2.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p></p><p></p><p>Status</p><p></p><p>Leyra 81/81 [11] [2] AP,SW,EA</p><p>Nathan 109/109 [12] [2] AP.SW</p><p>Garrick 80/80 [7] [2] AP,SW,SC</p><p>Mirage 79 [8] [2] AP,SW,IW</p><p>Dagran 119/119 [15] [2] AP,SW</p><p>Kern 90/90 [7] [2] AP,SW</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 4675310, member: 834"] -"All right guys, I know you've heard this before, but stay alert. I'm noting a drop off in reports!" says Shayla, AKA Control one over everyone's communication crystal. She had been tasked with monitoring the security by Karath. The fact that she was doing her job confortably in the Brimstone inn, the temporary campaign HQ of the Consul, made the admonishment a litle hard to swallow to some the guards. It was freezing out here! -"Ooh, and the campaign manager just signed Neostalgia to provide entertainment for the fundraiser. They will be rehearshing at the inn and when this is over we can all gather around, listen to awesome music and drink great ale. That tiefling chick who owns the place brews the best stuff in town! Too bad she and her staff can't cook." she adds cheerfully. As ever, she was always either endearingly or annoyingly upbeat, depending on your disposition. Still, Neostalgia was a very renowned troop, this was a great coup for the campaign to get their public support. Suddenly the agents near the pyramid are startled to see a powerful crossbow bolt barely deflected by the ritual shield protecting the speaker. The crowd hasn't even realized what is going on before the guard next to Garrick does as he is trained activates the ritual warding's reinforcement rune. Four other guards standing near the pyramid and carrying heavy packpack filled with alachemical compound do as they are trained and immediately pull a cord and a thick smokescreen forms in instant, making it impossible to target the consul with magic requiring line of sight and making all but impossible to aim. -"What's going on? Speak, damn it!" snaps Shayla -"Third building from the street, North West! Third story, East window!" shouts a guard too loud and hurting everyone's hearing. A rookie. Still got the target right. Agents on the roof and on the periphery rushes to the location. Agents near the consul, which includes our heroes, bunker around the fence and protect the consul with instruction to engage anyone trying to get past the fence. Agents near the streets starts urging the crowd to move away peacefully; at this point your instructions are to stay in the smoke screeen until the crowd can be dispersed; do not attempt to push through as there might be assassins hidden in the crowd and you wouldn't see them until it is too late. The waiting is tense as the crowd is nowhere calm enough to start exiting. Suddenly the heroes hear warnings in their comm crystal; Dragon! Dragon! The agents looks wildly around them, trying to pierce the smoke and to hear the telltale swooshing wing sound over the crowd's hysteria. [url=http://invisiblecastle.com/roller/view/1946748/]Leyra,Nathan,Garrick,Kern;Mirage;Dagran (1d20+19=20, 1d20+7=11, 1d20+13=23, 1d20+11=13, 1d20+7=9, 1d20+8=22)[/url] [url=http://invisiblecastle.com/roller/view/1946771/]stealth (1d20+9=24)[/url] Suddenly and incredibly, the smoke is blown largely out of the way by the arrival of a large, grey and horned beast with amazing wingspwan swooping toward the top of the pyramid! [sblock=OOC] Garrick; your perception is +13, not +12 That Dragon is not a stealth master, but it still beat you all! That being said it doesn't get a free round of attack, getting to start the fight this close is its own reward. You still have the right to activate a utility power before the fight if you wish, having gotten enough heads up warning. That Dragon doesn't hover (it can't, actually). Right now it moves toward the top of the pyramid, apparently acting as some kind of assassin, but it must always move at least 2 sqare to stay aloft. Right now it is 4 square high (+4). The consul is currently protected by a powerful warding aura. It has 50 hp and 20 damagre resistance vs eveything but powers with either no Keyword (standard melee weapon) or the Force Keyword. Obviously, with the smoke thinned and a Dragon in sight, the crowd will start to stampede. On my turn, anyone in crowd will risk being trampled. The crowd will also thin and change round by round. [/sblock] [url=http://invisiblecastle.com/roller/view/1946834/]Leyra, Nathan, Garrick, Mirage, Dagran, Kern; Dragon (1d20+9=19, 1d20+6=18, 1d20+13=32, 1d20+9=18, 1d20+8=28, 1d20+18=19, 1d20+11=29)[/url] [I]initiative[/I] [sblock]See how for the second turn in a row I screw the person with the best bonus by rolling a 1? That's my special talent. Dragon has 29, only Garrick beats that so he is up Gray Dragon Perception : 25 ; darkvision Aura of Terror (Fear) aura 5; any enemy within the aura takes a –2 penalty to saving throws. HP 615; Bloodied 307; AC 29; Fortitude 27, Refl ex 26, Will 26 Resist 20 acid [/sblock] [URL=http://www.4shared.com/file/88575079/525e4455/Place_Publique2.html][IMG]http://dc129.4shared.com/img/88575079/525e4455/Place_Publique2.jpg[/IMG][/URL] Status Leyra 81/81 [11] [2] AP,SW,EA Nathan 109/109 [12] [2] AP.SW Garrick 80/80 [7] [2] AP,SW,SC Mirage 79 [8] [2] AP,SW,IW Dagran 119/119 [15] [2] AP,SW Kern 90/90 [7] [2] AP,SW [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
24 4e Style : Day 2
Top