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2400 & 24XX: a Beautiful, Three-Page, Micro RPG
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<blockquote data-quote="overgeeked" data-source="post: 8564690" data-attributes="member: 86653"><p>Might. So avoid that problem by talking to the players up front. Establish media that is “in genre” that the game is going for. If all that fails, go along with the Referee in the moment and talk about it after the game. Still zero need for wasting page count with hyper-detailed rules dictating exactly what is and is not in genre.</p><p></p><p>Then the player stops arguing with the Referee and rolls with their decision. Conversation about it can happen after the game. If they can’t agree, it’s the Referee’s call to make. If the player cannot accept that and chooses to die on that hill, the game moves on without them. Still zero need for wasting page count with hyper-detailed rules dictating exactly what is and is not in genre.</p><p></p><p>If the Referee wants to, sure. But it’s the Referee’s call to make.</p><p></p><p>You’re the one arguing for extra rules that will inevitably lead to more arguments, not fewer.</p><p></p><p>The player understanding their role facilitates playing the game. The Referee understanding their role facilitates playing the game. Everyone involved discussing things and not arguing and playing nice facilitates playing the game. Rules don’t. The more rules you have between you and the fiction, the less players focus on the fiction, and the more rules lawyering you get and arguments about RAW vs RAI vs fiat, etc ad nauseam.</p><p></p><p>Anyway. Wow. 2400 and 24XX are awesome. Love me some rules ultra-light games.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8564690, member: 86653"] Might. So avoid that problem by talking to the players up front. Establish media that is “in genre” that the game is going for. If all that fails, go along with the Referee in the moment and talk about it after the game. Still zero need for wasting page count with hyper-detailed rules dictating exactly what is and is not in genre. Then the player stops arguing with the Referee and rolls with their decision. Conversation about it can happen after the game. If they can’t agree, it’s the Referee’s call to make. If the player cannot accept that and chooses to die on that hill, the game moves on without them. Still zero need for wasting page count with hyper-detailed rules dictating exactly what is and is not in genre. If the Referee wants to, sure. But it’s the Referee’s call to make. You’re the one arguing for extra rules that will inevitably lead to more arguments, not fewer. The player understanding their role facilitates playing the game. The Referee understanding their role facilitates playing the game. Everyone involved discussing things and not arguing and playing nice facilitates playing the game. Rules don’t. The more rules you have between you and the fiction, the less players focus on the fiction, and the more rules lawyering you get and arguments about RAW vs RAI vs fiat, etc ad nauseam. Anyway. Wow. 2400 and 24XX are awesome. Love me some rules ultra-light games. [/QUOTE]
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