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General Tabletop Discussion
D&D Older Editions
2E Darksun Observations
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<blockquote data-quote="cbwjm" data-source="post: 9223238" data-attributes="member: 6788732"><p>I think if I was going to play 2e again, I'd remove any ability requirements or level limits. I might keep class restrictions. I'd like to add in a favoured class which grants a 10% xp bonus meaning leaning into an archetype grants you a bonus so dwarves make great fighters and have that extra 10% to earned xp, halflings would have thieves as favoured, elves might have fighters and wizards or perhaps the multiclass combo fighter/wizard as favoured class. Humans would always gain the favoured class bonus.</p><p></p><p>Perhaps don't use NWP and instead give everyone secondary skills, they encompass more (a trapper likely has tracking, hunting, and survival NWP just from the background) and you can let them earn addition secondary skills through play if you want. Same with WP, just let them use all weapons their class is allowed and let fighters and gladiators still specialise (I'd probably use broad groups rather than specific weapons nowadays).</p><p></p><p>Psionics, I'm not sure if I'd use the original or the revised version but either way, maybe don't have anyone be a psionicist, wild talents only and only from a curated list that gives them a neat little trick or two.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 9223238, member: 6788732"] I think if I was going to play 2e again, I'd remove any ability requirements or level limits. I might keep class restrictions. I'd like to add in a favoured class which grants a 10% xp bonus meaning leaning into an archetype grants you a bonus so dwarves make great fighters and have that extra 10% to earned xp, halflings would have thieves as favoured, elves might have fighters and wizards or perhaps the multiclass combo fighter/wizard as favoured class. Humans would always gain the favoured class bonus. Perhaps don't use NWP and instead give everyone secondary skills, they encompass more (a trapper likely has tracking, hunting, and survival NWP just from the background) and you can let them earn addition secondary skills through play if you want. Same with WP, just let them use all weapons their class is allowed and let fighters and gladiators still specialise (I'd probably use broad groups rather than specific weapons nowadays). Psionics, I'm not sure if I'd use the original or the revised version but either way, maybe don't have anyone be a psionicist, wild talents only and only from a curated list that gives them a neat little trick or two. [/QUOTE]
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