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D&D Older Editions
2E Darksun Observations
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<blockquote data-quote="AnderNGmx" data-source="post: 9292914" data-attributes="member: 7043487"><p>What could happen to a 2e Psionicist (from AD&D 2e The Complete Psionics Handbook 1991 with errata). Some of the things.</p><p></p><p>20 - The psionicist is deaf for 1d12 hours.</p><p>20 - The psionicist is blind for 1d4 hours.</p><p>20 - The psionicist becomes obsessed with the object; he strives to keep it</p><p>until he can attempt to read it again.</p><p>20 - An angry ghost comes forward and attempts to use magic jar against the</p><p>psionicist.</p><p>20 - The psionicist is blind for 1d4 hours.</p><p>20 - The psionicist becomes overly sensitive to light for 1d10 rounds.</p><p>Exposure to light causes 1 point of damage per round, and the character cannot</p><p>see.</p><p>20 - For 1d4 rounds, any sound causes 1 point of damage per round and is</p><p>garbled.</p><p>20 - Bright light causes deafness, and all other light is just a buzz.</p><p>20 - If poison exists, the sense of it mentally overwhelms the psionicist.</p><p>The effects match those of actual exposure to the poison.</p><p>20 - The psionicist forgets where he is for 1d4 rounds.</p><p>20 - Loud sounds cause "blindness", and all other sounds are as disturbing</p><p>as bright lights.</p><p>20 - The psionicist has aggravated the spirits, ghosts, banshees, wraiths, haunts, heucuvas, and revenants (DM determines exact result).</p></blockquote><p></p>
[QUOTE="AnderNGmx, post: 9292914, member: 7043487"] What could happen to a 2e Psionicist (from AD&D 2e The Complete Psionics Handbook 1991 with errata). Some of the things. 20 - The psionicist is deaf for 1d12 hours. 20 - The psionicist is blind for 1d4 hours. 20 - The psionicist becomes obsessed with the object; he strives to keep it until he can attempt to read it again. 20 - An angry ghost comes forward and attempts to use magic jar against the psionicist. 20 - The psionicist is blind for 1d4 hours. 20 - The psionicist becomes overly sensitive to light for 1d10 rounds. Exposure to light causes 1 point of damage per round, and the character cannot see. 20 - For 1d4 rounds, any sound causes 1 point of damage per round and is garbled. 20 - Bright light causes deafness, and all other light is just a buzz. 20 - If poison exists, the sense of it mentally overwhelms the psionicist. The effects match those of actual exposure to the poison. 20 - The psionicist forgets where he is for 1d4 rounds. 20 - Loud sounds cause "blindness", and all other sounds are as disturbing as bright lights. 20 - The psionicist has aggravated the spirits, ghosts, banshees, wraiths, haunts, heucuvas, and revenants (DM determines exact result). [/QUOTE]
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