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D&D Older Editions
2e Fighter vs Fighter/Thief vs Thief Play Balance
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<blockquote data-quote="Jer" data-source="post: 8569353" data-attributes="member: 19857"><p>For low level thieves that chance of failure becomes near certain because your percentiles for checking/disarming/picking locks were sub-30% until 5th level or so in early editions. </p><p></p><p>So eventually players would figure out that using Thief Skills was a trap. What you did was find a way to argue the DM into letting you open it from a distance somehow - maybe dropping a big rock on it, maybe something more clever. That way you avoided having to make those rolls at all. Or you'd explicitly lay out that you were going to open it from behind the chest so that darts don't hit you or acid doesn't spray you in the face. Or all of the other things that are basically players trying to work around the fact that their 15% chance to remove traps was not something they wanted to bank on being able to do.</p></blockquote><p></p>
[QUOTE="Jer, post: 8569353, member: 19857"] For low level thieves that chance of failure becomes near certain because your percentiles for checking/disarming/picking locks were sub-30% until 5th level or so in early editions. So eventually players would figure out that using Thief Skills was a trap. What you did was find a way to argue the DM into letting you open it from a distance somehow - maybe dropping a big rock on it, maybe something more clever. That way you avoided having to make those rolls at all. Or you'd explicitly lay out that you were going to open it from behind the chest so that darts don't hit you or acid doesn't spray you in the face. Or all of the other things that are basically players trying to work around the fact that their 15% chance to remove traps was not something they wanted to bank on being able to do. [/QUOTE]
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2e Fighter vs Fighter/Thief vs Thief Play Balance
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