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2e.... more flavor than 3e?
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<blockquote data-quote="Rev. Jesse" data-source="post: 2803477" data-attributes="member: 27673"><p>The 2nd edition's Player's Option books really broke and rebuilt the rules for characters, particularly the magic book, and cleared the way for the customization of 3rd edition. You don't really see WotC turning the rules on their heads right now in the same manner, probably because:</p><p>a.) 3rd edition allows for tremendous customization in player characters and creatures. You don't really need a player's option because the feat system, multiclassing, and prestige classes allow you greatly customize your character within the existing rules. </p><p>b.) 3rd party publishers do a great job of turning the rules on their heads.</p><p></p><p>The Complete X series in 2nd edition was a hit or miss afair. For the Complete Races series, I think you had a lot of information on the cultural aspects of the races that may not have carried over the 3rd edition. The Complete Class books for 2nd edition could be pretty boring, particularly if you already had an idea of what a priest should do, and the kits provided look pretty lame in a 3rd edition light. </p><p></p><p>The Complete books of Necromancers and Villains I think compare reasonably with the Book of Vile Darkness. I think the Complete books had more info on how to roleplay masterminds, whereas the BoVD has some more interesting guidelines for evil for evil's sake. </p><p></p><p>The Historical Settings books probably have analogs in third party publishers these days.</p><p></p><p>Really though, you should consider that 2nd edition was around for a good number of years, so there are a lot of good books from that timeframe, and a lot of crappy ones. We just tend to forget the crappy ones. If you want to devel into the yellow-paged abyss of 2nd edition, you are best off cherry picking the best ones and skipping the rest.</p><p></p><p>Finally, I think that 3rd edition generic books are really rules focused and therefore tend to skimp over flavour in favour of crunchy bits. Not that this is bad, but it puts the responsibility of creating theme and flavour on the DM.</p></blockquote><p></p>
[QUOTE="Rev. Jesse, post: 2803477, member: 27673"] The 2nd edition's Player's Option books really broke and rebuilt the rules for characters, particularly the magic book, and cleared the way for the customization of 3rd edition. You don't really see WotC turning the rules on their heads right now in the same manner, probably because: a.) 3rd edition allows for tremendous customization in player characters and creatures. You don't really need a player's option because the feat system, multiclassing, and prestige classes allow you greatly customize your character within the existing rules. b.) 3rd party publishers do a great job of turning the rules on their heads. The Complete X series in 2nd edition was a hit or miss afair. For the Complete Races series, I think you had a lot of information on the cultural aspects of the races that may not have carried over the 3rd edition. The Complete Class books for 2nd edition could be pretty boring, particularly if you already had an idea of what a priest should do, and the kits provided look pretty lame in a 3rd edition light. The Complete books of Necromancers and Villains I think compare reasonably with the Book of Vile Darkness. I think the Complete books had more info on how to roleplay masterminds, whereas the BoVD has some more interesting guidelines for evil for evil's sake. The Historical Settings books probably have analogs in third party publishers these days. Really though, you should consider that 2nd edition was around for a good number of years, so there are a lot of good books from that timeframe, and a lot of crappy ones. We just tend to forget the crappy ones. If you want to devel into the yellow-paged abyss of 2nd edition, you are best off cherry picking the best ones and skipping the rest. Finally, I think that 3rd edition generic books are really rules focused and therefore tend to skimp over flavour in favour of crunchy bits. Not that this is bad, but it puts the responsibility of creating theme and flavour on the DM. [/QUOTE]
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