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2e.... more flavor than 3e?
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<blockquote data-quote="BeauNiddle" data-source="post: 2803718" data-attributes="member: 836"><p>I remember a long time back somebody posted the difference between creating magic items (scrolls specifically) in the two versions [I'm paraphrasing since I don't have my books with me]</p><p></p><p>3rd ed:</p><p></p><p>Wizards get this feat at 1st level. The character can create a scroll at a cost of 25gp * spell level * caster level. The xp level is 1/25 of the market cost. The scroll takes one day per 1000gp where one day is defined as at least 8 hours uninterrupted.</p><p></p><p></p><p>2nd ed:</p><p></p><p>Only the greatest of wizards are capable of creating items. Normal items are not sufficient to hold the great mystical powers involved so special ingredients are required. The scroll must be freshly dried papyrus from the wildest marshes. The ink must be made from water collected from the deepest stretches of the ocean. The quill pen used must be a tail feather plucked from a cockatrice at full moon by a left handed werebat singing 'oompa loompa' .... etc etc.</p><p></p><p></p><p>The 2nd ed was reeking with flavour and just reading the description probably sparked of 5 or 6 adventure ideas in the mind of the person reading it. However if you tried to play the rules as written then virtually nobody would ever write a scroll. Even if they did they probably gained so much xp from the adventures need to gain a level and so the reason for the scroll probably no longer exists. Why would anybody ever create a scroll of magic missile if they needed to do all that to make it?</p><p></p><p>The 3rd edition version is as dull as dishwater. Dump down money, xp and time and you have a scroll. However when used in an adventure it opens up whole new vistas for players. A bit of prep work in standard down time and come the next adventure you have the right spell for the right occasion. All those scrolls you picked up suddenly have an explanation for existing. Everything makes a lot more sense.</p><p></p><p>For me that's the difference between the two versions. 2nd ed has fascinating rule books but a confusing game. 3rd ed has dull rule books but a fascinating game.</p></blockquote><p></p>
[QUOTE="BeauNiddle, post: 2803718, member: 836"] I remember a long time back somebody posted the difference between creating magic items (scrolls specifically) in the two versions [I'm paraphrasing since I don't have my books with me] 3rd ed: Wizards get this feat at 1st level. The character can create a scroll at a cost of 25gp * spell level * caster level. The xp level is 1/25 of the market cost. The scroll takes one day per 1000gp where one day is defined as at least 8 hours uninterrupted. 2nd ed: Only the greatest of wizards are capable of creating items. Normal items are not sufficient to hold the great mystical powers involved so special ingredients are required. The scroll must be freshly dried papyrus from the wildest marshes. The ink must be made from water collected from the deepest stretches of the ocean. The quill pen used must be a tail feather plucked from a cockatrice at full moon by a left handed werebat singing 'oompa loompa' .... etc etc. The 2nd ed was reeking with flavour and just reading the description probably sparked of 5 or 6 adventure ideas in the mind of the person reading it. However if you tried to play the rules as written then virtually nobody would ever write a scroll. Even if they did they probably gained so much xp from the adventures need to gain a level and so the reason for the scroll probably no longer exists. Why would anybody ever create a scroll of magic missile if they needed to do all that to make it? The 3rd edition version is as dull as dishwater. Dump down money, xp and time and you have a scroll. However when used in an adventure it opens up whole new vistas for players. A bit of prep work in standard down time and come the next adventure you have the right spell for the right occasion. All those scrolls you picked up suddenly have an explanation for existing. Everything makes a lot more sense. For me that's the difference between the two versions. 2nd ed has fascinating rule books but a confusing game. 3rd ed has dull rule books but a fascinating game. [/QUOTE]
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