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General Tabletop Discussion
D&D Older Editions
3.0 Enlarge and Expansion Question
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<blockquote data-quote="Bestbake" data-source="post: 9118389" data-attributes="member: 7040898"><p>I think I'll just end up using the spells/powers as written, and if I do give reach (or other modifiers) then I'll do so at around the +80%-100% size increase. Maybe I'll let my players talk me into, or out of, it <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p>I'm in two minds about the 3.0-3.5 changes. Many folk say it's a good change because haste and heal/harm, but the more I spend time using 3.0 as my base for games, the more I'm liking it over 3.5. Some of it seems change for the sake of change, and changing a spell or two is something super easy for any table to do. Honestly though, I mix a match a bunch of 3.x material as I see fit.</p><p>As for the ranger, it had a larger HD and better proficiencies in 3.0.... but you are right that the 3.5 version is better. Though I'd be more keen to try out Monte Cook's 3.0 "update" of the class than to use the 3.5 version in my game. He released a wee pdf called "The Ranger Revised" in 2003, must've been right before 3.5 came out. It's interesting to see some similarities between the update and the 3.5 version.</p><p></p><p>I agree about the spell durations! In a previous session my younger brother told me that his invisibility spell would last for 30 minutes, and I was certain that her was incorrect. I was thinking about the 3.5 version of the spell, which is 1 minute per caster level. He told me to check the book and he was right. The table is yet to use bull's strength/animal affinity, but I'm looking forward to it.</p><p></p><p>Thanks for writing up that table, Voadam, that's super handy. I think I will check over some things in the MM still, though I think your instinct is right. Keeping things easy is important. Maybe if players want reach, I can say yes but also incur some size penalties.</p></blockquote><p></p>
[QUOTE="Bestbake, post: 9118389, member: 7040898"] I think I'll just end up using the spells/powers as written, and if I do give reach (or other modifiers) then I'll do so at around the +80%-100% size increase. Maybe I'll let my players talk me into, or out of, it :p I'm in two minds about the 3.0-3.5 changes. Many folk say it's a good change because haste and heal/harm, but the more I spend time using 3.0 as my base for games, the more I'm liking it over 3.5. Some of it seems change for the sake of change, and changing a spell or two is something super easy for any table to do. Honestly though, I mix a match a bunch of 3.x material as I see fit. As for the ranger, it had a larger HD and better proficiencies in 3.0.... but you are right that the 3.5 version is better. Though I'd be more keen to try out Monte Cook's 3.0 "update" of the class than to use the 3.5 version in my game. He released a wee pdf called "The Ranger Revised" in 2003, must've been right before 3.5 came out. It's interesting to see some similarities between the update and the 3.5 version. I agree about the spell durations! In a previous session my younger brother told me that his invisibility spell would last for 30 minutes, and I was certain that her was incorrect. I was thinking about the 3.5 version of the spell, which is 1 minute per caster level. He told me to check the book and he was right. The table is yet to use bull's strength/animal affinity, but I'm looking forward to it. Thanks for writing up that table, Voadam, that's super handy. I think I will check over some things in the MM still, though I think your instinct is right. Keeping things easy is important. Maybe if players want reach, I can say yes but also incur some size penalties. [/QUOTE]
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