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[3.5] A Dark and Stormy Night
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<blockquote data-quote="Thondor" data-source="post: 4648712" data-attributes="member: 31955"><p>"<span style="color: SeaGreen">Why don't you hang on to it till we can have the box itself appraised.</span>" Dacen says handing it back to Gordon. "<span style="color: SeaGreen">When we head back to town we can divy this an any other coin we find.</span>"</p><p></p><p>------------------------------------</p><p></p><p>"<span style="color: SeaGreen">Well I feel substantially better. Shall we continue? The front door or a steep climb and the hole in the side? I'm indifferent.</span>"</p><p></p><p>Dacen fingers the potion of false life, contemplating wether he should imbibe it now.</p><p></p><p>OOC: I'm assuming the hour has passed so we all regain 2 subdual damage.</p><p></p><p> <strong>[sblock]</strong></p><p> </p><p>Dacen</p><p>HP: 12 Current: 12 Nonlethal: 8</p><p>Armor Class: 15 Touch: 13 Flatfooted: 12</p><p>Fort: +4 Ref: +2 Will:+5</p><p> </p><p>Spells left: </p><p>DC 12 0th - Resistance, Guidance, Detect Magic, Virtue</p><p>DC 13 1th - Magic Weapon, Magic Stone, Enlarge Person (Domain Spell), Inflict Minor Wounds</p><p> </p><p>Abilities: </p><p>Turn Undead (4/day, 1d20+2, 2d6+2) </p><p>Protection Domain(Protective Ward 1/day, +2 Resistance on next saving throw, 1hr)</p><p>Strength Domain (Feat of Strength 1/day, +2 Str 1/rd)</p><p> </p><p>Weapon Attack Damage Critical</p><p>Heavy Mace +3 1d8+2 x2</p><p>Light Crossbow +3 1d8 19-20x2</p><p>Unarmed Strike +3 1d3+2 x2</p><p>Sickle +3 1d6+1 x2</p><p> </p><p>Grapple: +7 </p><p>Speed: 30' Init: +2 </p><p> [/sblock]</p></blockquote><p></p>
[QUOTE="Thondor, post: 4648712, member: 31955"] "[COLOR=SeaGreen]Why don't you hang on to it till we can have the box itself appraised.[/COLOR]" Dacen says handing it back to Gordon. "[COLOR=SeaGreen]When we head back to town we can divy this an any other coin we find.[/COLOR]" ------------------------------------ "[COLOR=SeaGreen]Well I feel substantially better. Shall we continue? The front door or a steep climb and the hole in the side? I'm indifferent.[/COLOR]" Dacen fingers the potion of false life, contemplating wether he should imbibe it now. OOC: I'm assuming the hour has passed so we all regain 2 subdual damage. [B][sblock][/B] Dacen HP: 12 Current: 12 Nonlethal: 8 Armor Class: 15 Touch: 13 Flatfooted: 12 Fort: +4 Ref: +2 Will:+5 Spells left: DC 12 0th - Resistance, Guidance, Detect Magic, Virtue DC 13 1th - Magic Weapon, Magic Stone, Enlarge Person (Domain Spell), Inflict Minor Wounds Abilities: Turn Undead (4/day, 1d20+2, 2d6+2) Protection Domain(Protective Ward 1/day, +2 Resistance on next saving throw, 1hr) Strength Domain (Feat of Strength 1/day, +2 Str 1/rd) Weapon Attack Damage Critical Heavy Mace +3 1d8+2 x2 Light Crossbow +3 1d8 19-20x2 Unarmed Strike +3 1d3+2 x2 Sickle +3 1d6+1 x2 Grapple: +7 Speed: 30' Init: +2 [/sblock] [/QUOTE]
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