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[3.5] A Dark and Stormy Night
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<blockquote data-quote="Thondor" data-source="post: 4671186" data-attributes="member: 31955"><p>Before proceeding through the door, Dacen casts Magic Stone. He hands one to Xenon, one to Gordon and one to Normin. "<span style="color: SeaGreen">These rocks are magically enchanted, they will be particularly effective against the undead.</span>" </p><p>OOC: +1 attack 1d6+1 vs normal creatures, 2d6+2 vs undead, 20ft range.</p><p>He drinks his potion of false life. "<span style="color: SeaGreen">Anyone else going to drink theirs?</span>" </p><p><a href="http://invisiblecastle.com/roller/view/1943686/" target="_blank">false Life (1d10+3=12)</a></p><p></p><p> He casts Guidance on Xenon, "<span style="color: SeaGreen">A minor blessing only, it won't last long.</span>" (+1 on one attack, save or skill check, recepient decides when used) </p><p></p><p>Dacen moves to the door, readies an action to fire at anything hostile as soon as Normin opens it. "<span style="color: SeaGreen">Ready</span>," he whispers.</p><p> </p><p> [sblock]</p><p> </p><p>Dacen</p><p>HP: 12 Current: 12 Nonlethal: 8 <span style="color: Red">temporary Hp: 12</span></p><p>Armor Class: 15 Touch: 13 Flatfooted: 12</p><p>Fort: +4 Ref: +2 Will:+5</p><p> </p><p>Spells left: </p><p>DC 12 0th - Resistance, <em>Guidance used</em>, Detect Magic, Virtue</p><p>DC 13 1th - Magic Weapon, <em>Magic Stone used</em>, Enlarge Person (Domain Spell), Inflict Minor Wounds</p><p> </p><p>Abilities: </p><p>Turn Undead (4/day, 1d20+2, 2d6+2) </p><p><em>Protection Domain(Protective Ward 1/day, +2 Resistance on next saving throw, 1hr) used</em></p><p>Strength Domain (Feat of Strength 1/day, +2 Str 1/rd)</p><p> </p><p>Weapon Attack Damage Critical</p><p>Heavy Mace +3 1d8+2 x2</p><p>Light Crossbow +3 1d8 19-20x2</p><p>Unarmed Strike +3 1d3+2 x2</p><p>Sickle +3 1d6+1 x2</p><p> </p><p>Grapple: +7 </p><p>Speed: 30' Init: +2 </p><p> [/sblock]</p></blockquote><p></p>
[QUOTE="Thondor, post: 4671186, member: 31955"] Before proceeding through the door, Dacen casts Magic Stone. He hands one to Xenon, one to Gordon and one to Normin. "[COLOR=SeaGreen]These rocks are magically enchanted, they will be particularly effective against the undead.[/COLOR]" OOC: +1 attack 1d6+1 vs normal creatures, 2d6+2 vs undead, 20ft range. He drinks his potion of false life. "[COLOR=SeaGreen]Anyone else going to drink theirs?[/COLOR]" [URL="http://invisiblecastle.com/roller/view/1943686/"]false Life (1d10+3=12)[/URL] He casts Guidance on Xenon, "[COLOR=SeaGreen]A minor blessing only, it won't last long.[/COLOR]" (+1 on one attack, save or skill check, recepient decides when used) Dacen moves to the door, readies an action to fire at anything hostile as soon as Normin opens it. "[COLOR=SeaGreen]Ready[/COLOR]," he whispers. [sblock] Dacen HP: 12 Current: 12 Nonlethal: 8 [COLOR=Red]temporary Hp: 12[/COLOR] Armor Class: 15 Touch: 13 Flatfooted: 12 Fort: +4 Ref: +2 Will:+5 Spells left: DC 12 0th - Resistance, [I]Guidance used[/I], Detect Magic, Virtue DC 13 1th - Magic Weapon, [I]Magic Stone used[/I], Enlarge Person (Domain Spell), Inflict Minor Wounds Abilities: Turn Undead (4/day, 1d20+2, 2d6+2) [I]Protection Domain(Protective Ward 1/day, +2 Resistance on next saving throw, 1hr) used[/I] Strength Domain (Feat of Strength 1/day, +2 Str 1/rd) Weapon Attack Damage Critical Heavy Mace +3 1d8+2 x2 Light Crossbow +3 1d8 19-20x2 Unarmed Strike +3 1d3+2 x2 Sickle +3 1d6+1 x2 Grapple: +7 Speed: 30' Init: +2 [/sblock] [/QUOTE]
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