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[3.5] A Dark and Stormy Night
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<blockquote data-quote="Mark Chance" data-source="post: 4726647" data-attributes="member: 2795"><p><strong>Holy Crap! An Ogre! (Round 1.2 & 2.1)</strong></p><p></p><p>Xenon tries to wriggle free of the ogre's grasp. He shifts and twists, but the ogre changes its grip to match Xenon's every move. The next thing Xenon knows is that he nearly upside-down while the ogre has him gripped by the belt with one hand. The giant straight-arms Xenon into the eastern wall of the chamber. The impact jars bones, but causes no damage. Then, when the ogre releases its grip, Xenon falls from a height of nearly seven feet.</p><p></p><p>With a growl, the ogre clenches its hammer-like fists, ready to continue the fight.</p><p></p><p><strong><em>N.B.</em></strong><em> Don't forget the ogre has 10 feet of reach it can now use since it's no longer grappling.</em></p><p></p><p>[sblock=Walking Dad]</p><p>Xenon took no damage, but the ogre has put him a position where he may end prone. Include a DC 15 Reflex save with Xenon's next actions. If he fails, he hits the floor and is prone. Xenon is in the square northeast of Norim's current location.</p><p>[/sblock]</p><p></p><p>[sblock=Combat Box]</p><p>Initiative Order: Ogre, Norim, Nemos, Dacen, Gordon, Xenon.</p><p>Dacen: 8 nonlethal; +12 hp (<em>false life</em>)</p><p>Gordon: 1 nonlethal</p><p>Norim: 6 nonlethal; +12 hp (<em>false life</em>)</p><p>Xenon: 3 lethal; 9 nonlethal</p><p>Nemos: uninjured</p><p>Ogre: 19 lethal; 6 nonlethal</p><p><a href="http://www.enworld.org/forum/4601966-post1.html" target="_blank">Current Map</a></p><p>[/sblock]</p><p></p><p>[sblock=Dice Rolls]</p><p>Opposed Check vs. Escape Artist DC 13: <a href="http://invisiblecastle.com/roller/view/1994827/" target="_blank">1d20+16=34</a>.</p><p>Opposed Grapple Checks: <a href="http://invisiblecastle.com/roller/view/1994830/" target="_blank">1d20+16=23, 1d20+3=23</a>.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Mark Chance, post: 4726647, member: 2795"] [b]Holy Crap! An Ogre! (Round 1.2 & 2.1)[/b] Xenon tries to wriggle free of the ogre's grasp. He shifts and twists, but the ogre changes its grip to match Xenon's every move. The next thing Xenon knows is that he nearly upside-down while the ogre has him gripped by the belt with one hand. The giant straight-arms Xenon into the eastern wall of the chamber. The impact jars bones, but causes no damage. Then, when the ogre releases its grip, Xenon falls from a height of nearly seven feet. With a growl, the ogre clenches its hammer-like fists, ready to continue the fight. [b][i]N.B.[/i][/b][i] Don't forget the ogre has 10 feet of reach it can now use since it's no longer grappling.[/i] [sblock=Walking Dad] Xenon took no damage, but the ogre has put him a position where he may end prone. Include a DC 15 Reflex save with Xenon's next actions. If he fails, he hits the floor and is prone. Xenon is in the square northeast of Norim's current location. [/sblock] [sblock=Combat Box] Initiative Order: Ogre, Norim, Nemos, Dacen, Gordon, Xenon. Dacen: 8 nonlethal; +12 hp ([i]false life[/i]) Gordon: 1 nonlethal Norim: 6 nonlethal; +12 hp ([i]false life[/i]) Xenon: 3 lethal; 9 nonlethal Nemos: uninjured Ogre: 19 lethal; 6 nonlethal [url=http://www.enworld.org/forum/4601966-post1.html]Current Map[/url] [/sblock] [sblock=Dice Rolls] Opposed Check vs. Escape Artist DC 13: [url=http://invisiblecastle.com/roller/view/1994827/]1d20+16=34[/url]. Opposed Grapple Checks: [url=http://invisiblecastle.com/roller/view/1994830/]1d20+16=23, 1d20+3=23[/url]. [/sblock] [/QUOTE]
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