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3.5 Adventures in Meerheim
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<blockquote data-quote="Imaculata" data-source="post: 6894689" data-attributes="member: 6801286"><p><strong><u>The remains of the caravan</u></strong></p><p></p><p>Our party stumbles upon the remains of the original caravan. Most of the wagons are in shambles, and one has been pulled into the earth, along with the horse pulling it. A few corpses remain, one torn in half. Some wolves are eating the corpses when we arrive, so we have a brief scuffle with them. The party then searches the bodies and gives them all a proper burial. </p><p></p><p><span style="color: red"><strong>Character development:</strong></span><span style="color: green"><em> Bram says a prayer for the dead, which is quite unexpected from the half-orc. Sureiyã refuses to touch the dead.</em></span></p><p></p><p>A set of tracks leads away from the carnage, and further into the forest. <strong>Mongo the ranger</strong> decides to follow the tracks, while we follow. It seems some of the supplies have been looted. But could this be the bandits that we heard about? With weapons drawn we approach a large rock, with a door underneath it. Several guards are outside playing a game of cards, and completely unaware of our presence. We decide to surprise them, resulting in a bit of a stand off. </p><p></p><p>[ATTACH]76698[/ATTACH]</p><p></p><p>One of the guards hurries inside and warns their leader. A man named <strong>Reynier </strong>meets us outside, along with all his armed men. Reynier informs us that they have taken care of the survivors of the expedition, and that they are safely inside. <strong>Eriny the cleric </strong>is the first to lower her weapons, after which <strong>Sureiyã </strong>doesthe same. Sureiyã decides to be the one to check on the survivors. She accompanies Reynier inside. She tells the rest of the party that if she does not return in 10 minutes, then they know what to do.</p><p></p><p><strong><u>A moment for diplomacy</u></strong></p><p></p><p>As it turns out, Reynier was speaking the truth. But we would only find out about this at the start of the next session. Reynier takes Sureiyã inside, and shows her the survivors of the caravan. One of the survivors had not survived, he informs her, despite their best efforts to tend to his wounds. Another had lost his leg, and two others were simply weak, but able to walk. Reynier explains how he and his people lived out here in the wilderness, taking what they could find, when scouts discovered the remains of the expedition. </p><p>Sureiyã understands that it was quite a gesture of mercy that they decided to tend to the wounded, given their limited resources. Sureiyã thanks Reynier for his help to the survivors, and inquires about the creatures that attacked the expedition. Reynier does not know what these creatures were, but confirms that they would sometimes hear them here as well, and that they would stay very quiet when they did. Sureiyã discusses the looming threat of the underground creatures, and the risk that they pose for his people here. She also asks Reynier for help with moving the wounded back to Meerheim. Reynier agrees to provide an animal to pull the carriage, so that the party could transport the wounded back to Meerheim, as long as he would be compensated for it. Sureiyã promises this.</p><p></p><p>After meeting with the rest of the party again outside, and putting their concerns to rest, Sureiyã discusses the option of killing the underground creatures with the rest of the party. Some of the party members take issue with the fact that Reynier took some of the supplies from the caravan for himself. Sureiyã on the other hand feels that they should consider themselves lucky that this group took the effort to provide care to the survivors. The party seems in agreement that it would be far too risky to transport the wounded in their current condition, with those creatures still about. So they travel back to the site of the attack, and prepare a trap.</p><p></p><p><u><strong>The thumper</strong></u></p><p></p><p><strong>Darius the Tinkerer</strong> figures that it would be far too dangerous to fight these unknown creatures underground. It would be far safer to lure them to the surface. </p><p></p><p><span style="color: red"><strong>Character development:</strong></span><span style="color: green"><em> Sureiyã mentions how her father often talked of how the army would dig holes to create drums during the war, which could communicate for miles. Darius was some what inspired by the idea, and started on a device of his own.</em></span></p><p></p><p>While everyone prepares for battle, Darius and Bram construct a wooden thumper, that should create noise to lure the creatures. Despite the time and effort, the construction proves unsuccessful, and quite feeble. After a second try, the construction collapses, and the plan is scrapped entirely.</p><p></p><p>With the over complicated plan out of the way, the party settles for a more straight forward approach. </p><p></p><p><strong><u>The tunnels</u></strong></p><p></p><p>The party descends into an underground maze of round tunnels. They notice that the creatures avoided a nearby source of water, and made a 90 degree turn away from it. The party considers flooding the tunnels, but <strong>Sureiyã </strong>reminds the party that they want to make sure these creatures are dead.</p><p><em></em></p><p><em>(I decided to take the initiative to encourage going into the tunnels, because the rest of the party seemed a bit reluctant to do so, and the DM obviously had this all planned out for us. I figured my character had a good reason to want to make sure these monsters were really dead.)</em></p><p></p><p>[ATTACH]76700[/ATTACH]</p><p></p><p>After a few turns, and a few junctions, we reach a dead end. And here we come face to face with a couple of pale looking giant worms.</p><p></p><p>[ATTACH]76701[/ATTACH][ATTACH]76702[/ATTACH][ATTACH]76703[/ATTACH]</p><p><strong></strong></p><p><strong>More custom miniatures!</strong></p></blockquote><p></p>
[QUOTE="Imaculata, post: 6894689, member: 6801286"] [B][U]The remains of the caravan[/U][/B] Our party stumbles upon the remains of the original caravan. Most of the wagons are in shambles, and one has been pulled into the earth, along with the horse pulling it. A few corpses remain, one torn in half. Some wolves are eating the corpses when we arrive, so we have a brief scuffle with them. The party then searches the bodies and gives them all a proper burial. [COLOR=red][B]Character development:[/B][/COLOR][COLOR=green][I] Bram says a prayer for the dead, which is quite unexpected from the half-orc. Sureiyã refuses to touch the dead.[/I][/COLOR] A set of tracks leads away from the carnage, and further into the forest. [B]Mongo the ranger[/B] decides to follow the tracks, while we follow. It seems some of the supplies have been looted. But could this be the bandits that we heard about? With weapons drawn we approach a large rock, with a door underneath it. Several guards are outside playing a game of cards, and completely unaware of our presence. We decide to surprise them, resulting in a bit of a stand off. [ATTACH=CONFIG]76698._xfImport[/ATTACH] One of the guards hurries inside and warns their leader. A man named [B]Reynier [/B]meets us outside, along with all his armed men. Reynier informs us that they have taken care of the survivors of the expedition, and that they are safely inside. [B]Eriny the cleric [/B]is the first to lower her weapons, after which [B]Sureiyã [/B]doesthe same. Sureiyã decides to be the one to check on the survivors. She accompanies Reynier inside. She tells the rest of the party that if she does not return in 10 minutes, then they know what to do. [B][U]A moment for diplomacy[/U][/B] As it turns out, Reynier was speaking the truth. But we would only find out about this at the start of the next session. Reynier takes Sureiyã inside, and shows her the survivors of the caravan. One of the survivors had not survived, he informs her, despite their best efforts to tend to his wounds. Another had lost his leg, and two others were simply weak, but able to walk. Reynier explains how he and his people lived out here in the wilderness, taking what they could find, when scouts discovered the remains of the expedition. Sureiyã understands that it was quite a gesture of mercy that they decided to tend to the wounded, given their limited resources. Sureiyã thanks Reynier for his help to the survivors, and inquires about the creatures that attacked the expedition. Reynier does not know what these creatures were, but confirms that they would sometimes hear them here as well, and that they would stay very quiet when they did. Sureiyã discusses the looming threat of the underground creatures, and the risk that they pose for his people here. She also asks Reynier for help with moving the wounded back to Meerheim. Reynier agrees to provide an animal to pull the carriage, so that the party could transport the wounded back to Meerheim, as long as he would be compensated for it. Sureiyã promises this. After meeting with the rest of the party again outside, and putting their concerns to rest, Sureiyã discusses the option of killing the underground creatures with the rest of the party. Some of the party members take issue with the fact that Reynier took some of the supplies from the caravan for himself. Sureiyã on the other hand feels that they should consider themselves lucky that this group took the effort to provide care to the survivors. The party seems in agreement that it would be far too risky to transport the wounded in their current condition, with those creatures still about. So they travel back to the site of the attack, and prepare a trap. [U][B]The thumper[/B][/U] [B]Darius the Tinkerer[/B] figures that it would be far too dangerous to fight these unknown creatures underground. It would be far safer to lure them to the surface. [COLOR=red][B]Character development:[/B][/COLOR][COLOR=green][I] Sureiyã mentions how her father often talked of how the army would dig holes to create drums during the war, which could communicate for miles. Darius was some what inspired by the idea, and started on a device of his own.[/I][/COLOR] While everyone prepares for battle, Darius and Bram construct a wooden thumper, that should create noise to lure the creatures. Despite the time and effort, the construction proves unsuccessful, and quite feeble. After a second try, the construction collapses, and the plan is scrapped entirely. With the over complicated plan out of the way, the party settles for a more straight forward approach. [B][U]The tunnels[/U][/B] The party descends into an underground maze of round tunnels. They notice that the creatures avoided a nearby source of water, and made a 90 degree turn away from it. The party considers flooding the tunnels, but [B]Sureiyã [/B]reminds the party that they want to make sure these creatures are dead. [I] (I decided to take the initiative to encourage going into the tunnels, because the rest of the party seemed a bit reluctant to do so, and the DM obviously had this all planned out for us. I figured my character had a good reason to want to make sure these monsters were really dead.)[/I] [ATTACH=CONFIG]76700._xfImport[/ATTACH] After a few turns, and a few junctions, we reach a dead end. And here we come face to face with a couple of pale looking giant worms. [ATTACH=CONFIG]76701._xfImport[/ATTACH][ATTACH=CONFIG]76702._xfImport[/ATTACH][ATTACH=CONFIG]76703._xfImport[/ATTACH] [B] More custom miniatures![/B] [/QUOTE]
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