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<blockquote data-quote="Imaculata" data-source="post: 6959494" data-attributes="member: 6801286"><p><u><strong>Mongo is now Tom</strong></u></p><p><u><strong></strong></u></p><p><u><strong></strong></u>Since this is a rather new campaign, players will sometimes change their mind on their character as they slip into their role. <strong>Eriny </strong>was changed from a paladin to a cleric last time. And now <strong>Mongo</strong>'s name has been changed to<strong> Tom Holder</strong>.</p><p></p><p><u><strong>Clearing out the worms</strong></u></p><p></p><p>The group had been traveling through the dark labyrinth of tunnels for almost a day, when they discovered a breeding room. In this room they encountered several giant worms. This room also had a ledge that could be used as a vantage point. </p><p></p><p><em><strong><span style="color: red">(Our DM used clay rock pieces to illustrate the cave for us.)</span></strong></em></p><p><em></em></p><p><strong>Bram </strong>the half-orc barbarian, charged in bravely, and started tanking the worms. This time around, the dice were more in <strong>Darius</strong>' favor, and the gnome engineer was able to use his improvised plasma weapon to do a lot of damage. <strong>Tom </strong>the ranger also got some great shots in, and was able to strike one of the worms right where one of the plasma bolts had molten through the armor plates of one of the worms. <strong>Sureiyã </strong>was able to hit, but I rolled really low for her damage. Since her strength is really low, she does not get a bonus on damage till she's gained more levels as a Swashbuckler. But fortunately she also has a very high armor class, due to being really dexterous and nimble. After clearing out the worms, a smaller one entered the room through the wall on the ledge. Sureiyã stamped her foot, to draw the worm down the ledge, which gave our cleric <strong>Eriny </strong>an attack of opportunity against the beast. Unfortunately the worm was distracted by Bram. But the party quickly made short work of the creature. <strong>Eriny</strong>'s bless spell was very useful here to boost our attacks and she kept our tank on his feet.</p><p></p><p><strong>Darius</strong>, <strong>Eriny </strong>and <strong>Sureiyã </strong>investigated the tiny tunnel that it came from, but were able to recover only some minor spoils from previous worm victims. <strong>Tom </strong>also found the remains of some victims, old and new, in a corner of the room. Most importantly, he recovered a mysterious old scroll that mentioned a devious lord, and an evil dragon that was terrorizing a nearby town.</p><p></p><p><strong><span style="color: red">Character development:</span></strong> <span style="color: green">Bram admitted that he knew nothing of dragons. And Sureiyã pointed at the decorative dragons woven into her clothing, and shared the stories she had heard about dragons. She told him how supposedly dragons lived for hundreds of years. Most of them were considered noble creatures by her people. But old dragons, especially those that incurred injuries over the years, could grow vile and evil. They were creatures that were in constant pain, and would take their frustration out on innocent people. A dragon was a terrifying and deadly foe, according to Sureiyã. Although admittedly, she had only heard stories and legends. She had never seen one herself.</span></p><p></p><p>With the room cleared, the group retraced their steps, and investigated other tunnels. Two tunnels seemed to go on forever, and so it seemed best to leave them be. A third seemed to be part of a natural system of caves. And a fourth tunnel ended in a room with furniture in it.</p><p></p><p><u><strong>The outpost</strong></u></p><p></p><p>The party carefully approached a cave that had furniture and a fireplace in it. <strong>Sureiyã </strong>and <strong>Bram </strong>went up front. And just look at how cool the cave looks. Our DM really outdid herself on the scenery.</p><p></p><p>[ATTACH]78831[/ATTACH]</p><p></p><p>It wasn't long before the party spotted two more worms, waiting at the back of the room. But <strong>Sureiyã </strong>used sound to draw them to her, as before. She pounded the ground with her foot, and then scattered caltrops in front of her. Caltrops are an often underused item in D&D, but they are extremely useful. Any enemies that move into a 5ft. square with caltrops, or spend a round on top of a square with caltrops, are at risk from taking damage from them. The caltrops make an attack against the creature, and the creature is denied its armor, shield and deflection bonus to armor class when this happens. As soon as the creature takes damage, it's movement speed is reduced by one half. This means that not only is it an easy way to slow enemies, but they will keep on taking damage as long as they are standing on top of the caltrops. With enemies that are blind, or when fighting in tight spaces, this is super useful.</p><p></p><p>[ATTACH]78832[/ATTACH]</p><p></p><p>The party maintained a close formation, with <strong>Sureiyã </strong>and <strong>Bram </strong>fighting the worms, and keeping them on top of the caltrops. Meanwhile <strong>Darius </strong>and <strong>Tom </strong>provided essential ranged support to take the creatures down. The first worm went down fast, taking constant damage from the caltrops, and being pelted with plasma bolts and arrows by Darius and Tom. Again, Sureiyã was less fortunate with her damage rolls. But that is the way the dice sometimes roll.</p><p></p><p>[ATTACH]78833[/ATTACH]</p><p></p><p>With the first worm down, we could now all focus on the remaining creature. And it wasn't long before it too bit the dust. Now we had time to explore the outpost. We found the remains of former members of Reynier's band. And a quick search uncovered a secret passage behind the wall. <strong>Sureiyã </strong>pushed against the wall in vain, but <strong>Bram </strong>was eager to roll his muscles, and opened the passage easily. Sureiyã grabbed an old lantern off a hook on the wall, and lit it.</p><p></p><p>It seemed logical that this passage must have been made by Reynier and his people. And if so, it was not unreasonable to assume that it may be trapped. <strong>Eriny </strong>went up front, since a dwarf might be quicker to spot any such traps. And indeed it was trapped. <strong>Darius </strong>was able to jam one side of a pressure plate, with several holes in the ceiling looming overhead. Whatever these holes fired, it wouldn't be good. <strong>Bram </strong>held his shield above his head, and was the first to try if it was safe. Which it was. It seemed Darius' tinkering had disabled the trapped effectively.</p><p></p><p>Further on in the passage we encountered several tripwires at various heights. <strong>Sureiyã </strong>used her graceful dance moves to pass over and beneath the wires without touching them. But it was doubtful if Bram would be quite as graceful, so <strong>Tom </strong>decided to cut the wires, just to be sure.</p><p></p><p>The party also discovered that certain hidden levers could be used to switch the traps on or off. This must be how Reynier's people traversed the tunnel safely. At the end of the tunnel was another secret door. Bram pushed the door wide open, only to be greeted by Reynier's men with crossbows.</p><p></p><p>It seemed our movements through the tunnel had triggered some alarm bells, and so Reynier's men were ready for what ever came through that door. And in a reflex they accidentally shot one of our party members with their crossbows. Fortunately <strong>Reynier </strong>himself showed his good will, and provided medical assistance. He was very thankful that we cleared out the tunnels for him, and apologized for the crossbow incident. As we learned from him, the bodies that we had found in the tunnels, were of two of his own people... but they were thieves. </p><p></p><p><u><strong>The trial</strong></u></p><p></p><p>As our party rested, and planned the journey back to Meerheim, <strong>Tom </strong>and <strong>Sureiyã </strong>made a logical deduction. Did the farmer not say that bandits had taken his cattle? And did they not see the exact same number of cows at Reynier's base? While this was very suspicious, Sureiyã believed Reynier to be an honorable man. Tom and Sureiyã decided not to bring it up directly, but they would ask the farmer for more information. <strong>Bram </strong>noticed the cows as well, and was less discreet. He confronted Reynier directly about the matter, which resulted in some interesting plot developments.</p><p></p><p>According to Reynier, two of his men had been paid to buy cows from a nearby village. But it seemed that rather than buying the cows legitimately, these men had kept the money for themselves, and stolen the cows from the nearby farm.</p><p></p><p>The two men were brought in for interrogation. Interestingly enough, it was <strong>Bram </strong>who suggested that perhaps they should talk to these two men separately, so they could not confirm each others story quite so easily. The first suspect denied all the charges, and gave an alibi. But would his partner in crime tell the same story?</p><p></p><p>Under interrogation, the second and much younger suspect, broke under questioning. He admitted that he had been forced to cooperate with the plan under threat of his life, by suspect number one, and two other men (the two dead thieves we found in the tunnels). But he also claimed that he had not set fire to the farm, nor killed the farmer's dogs. He blamed all that on our primary suspect.</p><p></p><p>After searching the sleeping quarters, Reynier was able to recover the pouch of money (or most of it), hidden in the mattress of the first suspect. With the guilt of the first suspect now clearly proven, Reynier turned to our party for advice. The responses from each party member were very interesting.</p><p></p><p></p><p></p><p><u><strong>Judgement</strong></u></p><p></p><p>After pondering the advise that had been given, Reynier decided that <strong>mercy </strong>was the way to go (even though many of his men wanted to see the bastard hang). The main suspect would be whipped (a sentence he would carry out himself) and then banished. The younger suspect would be put to work at the farm, to try and undo the damage that was done. Further more, our party would return the stolen money to the farmer as compensation.</p><p></p><p>Unfortunately the suspect didn't like his sentence very much. Right after enduring a severe whipping (and not making a peep throughout the entire ordeal), he made a foolish attempt to escape. He quickly snatched a knife from one of the guards, and attempted to kill the younger suspect. In a quick and EPIC move, <strong>Eriny </strong>dived forward to cast a sanctuary on the younger lad, to keep him from harm. <strong>Sureiyã </strong>moved in to disarm the suspect with her Wakizashi, while Bram grappled the man to the ground. Tom kept his bow raised, ready to disarm the suspect as well, and to fire the moment the suspect even tried to lay a finger on more weapons.</p><p></p><p><u><strong>Epilogue</strong></u></p><p></p><p>Our party readies to return the wounded from the caravan back to Meerheim. We have patched up a wagon, so we can transport the few who can't walk. On our way we'll stop by the farm, and drop off the gold and the young suspect. With the ominous story about the dragon in our minds, we might have a new objective. The idea of a nearby dragon is a much bigger threat to the safety of Meerheim than any mere bandits or worms.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 6959494, member: 6801286"] [U][B]Mongo is now Tom [/B][/U]Since this is a rather new campaign, players will sometimes change their mind on their character as they slip into their role. [B]Eriny [/B]was changed from a paladin to a cleric last time. And now [B]Mongo[/B]'s name has been changed to[B] Tom Holder[/B]. [U][B]Clearing out the worms[/B][/U] The group had been traveling through the dark labyrinth of tunnels for almost a day, when they discovered a breeding room. In this room they encountered several giant worms. This room also had a ledge that could be used as a vantage point. [I][B][COLOR=red](Our DM used clay rock pieces to illustrate the cave for us.)[/COLOR][/B] [/I] [B]Bram [/B]the half-orc barbarian, charged in bravely, and started tanking the worms. This time around, the dice were more in [B]Darius[/B]' favor, and the gnome engineer was able to use his improvised plasma weapon to do a lot of damage. [B]Tom [/B]the ranger also got some great shots in, and was able to strike one of the worms right where one of the plasma bolts had molten through the armor plates of one of the worms. [B]Sureiyã [/B]was able to hit, but I rolled really low for her damage. Since her strength is really low, she does not get a bonus on damage till she's gained more levels as a Swashbuckler. But fortunately she also has a very high armor class, due to being really dexterous and nimble. After clearing out the worms, a smaller one entered the room through the wall on the ledge. Sureiyã stamped her foot, to draw the worm down the ledge, which gave our cleric [B]Eriny [/B]an attack of opportunity against the beast. Unfortunately the worm was distracted by Bram. But the party quickly made short work of the creature. [B]Eriny[/B]'s bless spell was very useful here to boost our attacks and she kept our tank on his feet. [B]Darius[/B], [B]Eriny [/B]and [B]Sureiyã [/B]investigated the tiny tunnel that it came from, but were able to recover only some minor spoils from previous worm victims. [B]Tom [/B]also found the remains of some victims, old and new, in a corner of the room. Most importantly, he recovered a mysterious old scroll that mentioned a devious lord, and an evil dragon that was terrorizing a nearby town. [B][COLOR=red]Character development:[/COLOR][/B] [color=green]Bram admitted that he knew nothing of dragons. And Sureiyã pointed at the decorative dragons woven into her clothing, and shared the stories she had heard about dragons. She told him how supposedly dragons lived for hundreds of years. Most of them were considered noble creatures by her people. But old dragons, especially those that incurred injuries over the years, could grow vile and evil. They were creatures that were in constant pain, and would take their frustration out on innocent people. A dragon was a terrifying and deadly foe, according to Sureiyã. Although admittedly, she had only heard stories and legends. She had never seen one herself.[/color] With the room cleared, the group retraced their steps, and investigated other tunnels. Two tunnels seemed to go on forever, and so it seemed best to leave them be. A third seemed to be part of a natural system of caves. And a fourth tunnel ended in a room with furniture in it. [U][B]The outpost[/B][/U] The party carefully approached a cave that had furniture and a fireplace in it. [B]Sureiyã [/B]and [B]Bram [/B]went up front. And just look at how cool the cave looks. Our DM really outdid herself on the scenery. [ATTACH=CONFIG]78831._xfImport[/ATTACH] It wasn't long before the party spotted two more worms, waiting at the back of the room. But [B]Sureiyã [/B]used sound to draw them to her, as before. She pounded the ground with her foot, and then scattered caltrops in front of her. Caltrops are an often underused item in D&D, but they are extremely useful. Any enemies that move into a 5ft. square with caltrops, or spend a round on top of a square with caltrops, are at risk from taking damage from them. The caltrops make an attack against the creature, and the creature is denied its armor, shield and deflection bonus to armor class when this happens. As soon as the creature takes damage, it's movement speed is reduced by one half. This means that not only is it an easy way to slow enemies, but they will keep on taking damage as long as they are standing on top of the caltrops. With enemies that are blind, or when fighting in tight spaces, this is super useful. [ATTACH=CONFIG]78832._xfImport[/ATTACH] The party maintained a close formation, with [B]Sureiyã [/B]and [B]Bram [/B]fighting the worms, and keeping them on top of the caltrops. Meanwhile [B]Darius [/B]and [B]Tom [/B]provided essential ranged support to take the creatures down. The first worm went down fast, taking constant damage from the caltrops, and being pelted with plasma bolts and arrows by Darius and Tom. Again, Sureiyã was less fortunate with her damage rolls. But that is the way the dice sometimes roll. [ATTACH=CONFIG]78833._xfImport[/ATTACH] With the first worm down, we could now all focus on the remaining creature. And it wasn't long before it too bit the dust. Now we had time to explore the outpost. We found the remains of former members of Reynier's band. And a quick search uncovered a secret passage behind the wall. [B]Sureiyã [/B]pushed against the wall in vain, but [B]Bram [/B]was eager to roll his muscles, and opened the passage easily. Sureiyã grabbed an old lantern off a hook on the wall, and lit it. It seemed logical that this passage must have been made by Reynier and his people. And if so, it was not unreasonable to assume that it may be trapped. [B]Eriny [/B]went up front, since a dwarf might be quicker to spot any such traps. And indeed it was trapped. [B]Darius [/B]was able to jam one side of a pressure plate, with several holes in the ceiling looming overhead. Whatever these holes fired, it wouldn't be good. [B]Bram [/B]held his shield above his head, and was the first to try if it was safe. Which it was. It seemed Darius' tinkering had disabled the trapped effectively. Further on in the passage we encountered several tripwires at various heights. [B]Sureiyã [/B]used her graceful dance moves to pass over and beneath the wires without touching them. But it was doubtful if Bram would be quite as graceful, so [B]Tom [/B]decided to cut the wires, just to be sure. The party also discovered that certain hidden levers could be used to switch the traps on or off. This must be how Reynier's people traversed the tunnel safely. At the end of the tunnel was another secret door. Bram pushed the door wide open, only to be greeted by Reynier's men with crossbows. It seemed our movements through the tunnel had triggered some alarm bells, and so Reynier's men were ready for what ever came through that door. And in a reflex they accidentally shot one of our party members with their crossbows. Fortunately [B]Reynier [/B]himself showed his good will, and provided medical assistance. He was very thankful that we cleared out the tunnels for him, and apologized for the crossbow incident. As we learned from him, the bodies that we had found in the tunnels, were of two of his own people... but they were thieves. [U][B]The trial[/B][/U] As our party rested, and planned the journey back to Meerheim, [B]Tom [/B]and [B]Sureiyã [/B]made a logical deduction. Did the farmer not say that bandits had taken his cattle? And did they not see the exact same number of cows at Reynier's base? While this was very suspicious, Sureiyã believed Reynier to be an honorable man. Tom and Sureiyã decided not to bring it up directly, but they would ask the farmer for more information. [B]Bram [/B]noticed the cows as well, and was less discreet. He confronted Reynier directly about the matter, which resulted in some interesting plot developments. According to Reynier, two of his men had been paid to buy cows from a nearby village. But it seemed that rather than buying the cows legitimately, these men had kept the money for themselves, and stolen the cows from the nearby farm. The two men were brought in for interrogation. Interestingly enough, it was [B]Bram [/B]who suggested that perhaps they should talk to these two men separately, so they could not confirm each others story quite so easily. The first suspect denied all the charges, and gave an alibi. But would his partner in crime tell the same story? Under interrogation, the second and much younger suspect, broke under questioning. He admitted that he had been forced to cooperate with the plan under threat of his life, by suspect number one, and two other men (the two dead thieves we found in the tunnels). But he also claimed that he had not set fire to the farm, nor killed the farmer's dogs. He blamed all that on our primary suspect. After searching the sleeping quarters, Reynier was able to recover the pouch of money (or most of it), hidden in the mattress of the first suspect. With the guilt of the first suspect now clearly proven, Reynier turned to our party for advice. The responses from each party member were very interesting. [U][B]Judgement[/B][/U] After pondering the advise that had been given, Reynier decided that [B]mercy [/B]was the way to go (even though many of his men wanted to see the bastard hang). The main suspect would be whipped (a sentence he would carry out himself) and then banished. The younger suspect would be put to work at the farm, to try and undo the damage that was done. Further more, our party would return the stolen money to the farmer as compensation. Unfortunately the suspect didn't like his sentence very much. Right after enduring a severe whipping (and not making a peep throughout the entire ordeal), he made a foolish attempt to escape. He quickly snatched a knife from one of the guards, and attempted to kill the younger suspect. In a quick and EPIC move, [B]Eriny [/B]dived forward to cast a sanctuary on the younger lad, to keep him from harm. [B]Sureiyã [/B]moved in to disarm the suspect with her Wakizashi, while Bram grappled the man to the ground. Tom kept his bow raised, ready to disarm the suspect as well, and to fire the moment the suspect even tried to lay a finger on more weapons. [U][B]Epilogue[/B][/U] Our party readies to return the wounded from the caravan back to Meerheim. We have patched up a wagon, so we can transport the few who can't walk. On our way we'll stop by the farm, and drop off the gold and the young suspect. With the ominous story about the dragon in our minds, we might have a new objective. The idea of a nearby dragon is a much bigger threat to the safety of Meerheim than any mere bandits or worms. [/QUOTE]
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