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3.5 breakdown at high levels?
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<blockquote data-quote="taliesin15" data-source="post: 4432061" data-attributes="member: 22058"><p>hussar wrote:</p><p></p><p>hjorimir wrote:</p><p></p><p>these are very fair points to bring up as DM burnout has an issue with D&D...speaking as someone who usually DMs and whose best campaign as a player basically stopped because it was too much work for the DM.</p><p></p><p>That said, I'd like to offer two caveats. From someone who has DM'd original D&D, AD&D (i.e. 1st edition), 3.0, and a combo 3.0/3.5/houserule version, just remember, it gets easier the more you do it. Honestly. Be patient with the math you have to do, just focus on building a strong foundation based on a good understanding of the rules, your houserules you bring to the game, and common sense. Statting high lvl NPCs and advanced Monsters is a piece of cake for me because I've been doing it for a while.</p><p></p><p>The other thing to keep in mind is what kind of game you run from the beginning. When you start off a campaign, you are laying the groundwork for what could either be a perpetual nightmare or something fun and rewarding. I personally think that too much hack and slash is monotonous. Much of what I dislike in gaming too much resembles videogames. I use a healthy amount of political intrigue and subtle plot points and use of riddles and puzzles. These kinds of things force the players to role play or think for themselves. I typically use a brain puzzler at a crossroads point in a dungeon that involves no saving throws, spells, combat or any of the stats people are complaining about. </p><p></p><p>Personally, I think all the complicated stats are kind of beside the point in the game; clearly for others, it is the end-all, be-all.</p></blockquote><p></p>
[QUOTE="taliesin15, post: 4432061, member: 22058"] hussar wrote: hjorimir wrote: these are very fair points to bring up as DM burnout has an issue with D&D...speaking as someone who usually DMs and whose best campaign as a player basically stopped because it was too much work for the DM. That said, I'd like to offer two caveats. From someone who has DM'd original D&D, AD&D (i.e. 1st edition), 3.0, and a combo 3.0/3.5/houserule version, just remember, it gets easier the more you do it. Honestly. Be patient with the math you have to do, just focus on building a strong foundation based on a good understanding of the rules, your houserules you bring to the game, and common sense. Statting high lvl NPCs and advanced Monsters is a piece of cake for me because I've been doing it for a while. The other thing to keep in mind is what kind of game you run from the beginning. When you start off a campaign, you are laying the groundwork for what could either be a perpetual nightmare or something fun and rewarding. I personally think that too much hack and slash is monotonous. Much of what I dislike in gaming too much resembles videogames. I use a healthy amount of political intrigue and subtle plot points and use of riddles and puzzles. These kinds of things force the players to role play or think for themselves. I typically use a brain puzzler at a crossroads point in a dungeon that involves no saving throws, spells, combat or any of the stats people are complaining about. Personally, I think all the complicated stats are kind of beside the point in the game; clearly for others, it is the end-all, be-all. [/QUOTE]
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