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3.5 breakdown at high levels?
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<blockquote data-quote="Scribble" data-source="post: 4436922" data-attributes="member: 23977"><p>This is part of it. At least in my case. In my case it was:</p><p></p><p>Experience gives you guidelines, but a lot of it was guess work. And then you had to be able to use said experience to deal with the guess being wrong. Ooops, that feat ended up making him way to powerful! or oops changing that made him way too weak!</p><p></p><p>So you ended up with somewhat of a cascade of fudges... Not a huge problem for an experienced DM, but still.</p><p></p><p>I like the fact that I can achieve what I was going for with just a few math tricks, and not have to worry about dealing with the results being "oopsed."</p><p></p><p>This was true in ditions prior to 3 I'd say as well... Just I think with the 3e balanced math idea it got a lot more prevelant.</p></blockquote><p></p>
[QUOTE="Scribble, post: 4436922, member: 23977"] This is part of it. At least in my case. In my case it was: Experience gives you guidelines, but a lot of it was guess work. And then you had to be able to use said experience to deal with the guess being wrong. Ooops, that feat ended up making him way to powerful! or oops changing that made him way too weak! So you ended up with somewhat of a cascade of fudges... Not a huge problem for an experienced DM, but still. I like the fact that I can achieve what I was going for with just a few math tricks, and not have to worry about dealing with the results being "oopsed." This was true in ditions prior to 3 I'd say as well... Just I think with the 3e balanced math idea it got a lot more prevelant. [/QUOTE]
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3.5 breakdown at high levels?
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