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<blockquote data-quote="duo963" data-source="post: 6048000" data-attributes="member: 6674985"><p>The personality type is what I'm going for. I wanted to do something more martial/striker-esque, since it's something I haven't really done before. </p><p></p><p>Eventually, I want him to become sort of a folk hero. Someone who strikes fear into the hearts of baddies, and inspires the common folk to do great things. While he hasn't said it outright, the way the GM is talking about the campaign setting makes me feel like there will be some sort of corruption of power, and a rebellion that takes center stage in the story. When it gets to that point, I want my character to be the one people turn to.</p><p></p><p>The GM is also lifting the alignment and cross-class restrictions for the pally, so I was also debating the <a href="http://en.wikipedia.org/wiki/Saint_Cuthbert_%28Dungeons_%26_Dragons%29" target="_blank">St. Cuthbert</a> route and playing a Judge Dredd type, turning detect evil into detect chaos.</p><p></p><p>I know that I want to tote a 2hander, and the sorcadin actually sounds awesome. I'm assuming the basis for that combo is to take mostly buff/debuff spells to amp your melee/defense, while nerfing the baddies. I could justify going that route if it's not used primarily to nuke the battlefield.</p><p></p><p>Based on history, the campaign will probably fall apart by level 5-6 (Don't ask why, it's just what happens most of the time). But I like to prepare for the possibility that cycle can be broken and have a guideline to follow for development.</p><p></p><p>The problem with the pally/kensai/annointed knight is that the GM feels that combo could unbalance the game. However, looking at it more, I'm not entirely sure that the weapon buffs from both classes would even stack right with each other.</p></blockquote><p></p>
[QUOTE="duo963, post: 6048000, member: 6674985"] The personality type is what I'm going for. I wanted to do something more martial/striker-esque, since it's something I haven't really done before. Eventually, I want him to become sort of a folk hero. Someone who strikes fear into the hearts of baddies, and inspires the common folk to do great things. While he hasn't said it outright, the way the GM is talking about the campaign setting makes me feel like there will be some sort of corruption of power, and a rebellion that takes center stage in the story. When it gets to that point, I want my character to be the one people turn to. The GM is also lifting the alignment and cross-class restrictions for the pally, so I was also debating the [URL="http://en.wikipedia.org/wiki/Saint_Cuthbert_%28Dungeons_%26_Dragons%29"]St. Cuthbert[/URL] route and playing a Judge Dredd type, turning detect evil into detect chaos. I know that I want to tote a 2hander, and the sorcadin actually sounds awesome. I'm assuming the basis for that combo is to take mostly buff/debuff spells to amp your melee/defense, while nerfing the baddies. I could justify going that route if it's not used primarily to nuke the battlefield. Based on history, the campaign will probably fall apart by level 5-6 (Don't ask why, it's just what happens most of the time). But I like to prepare for the possibility that cycle can be broken and have a guideline to follow for development. The problem with the pally/kensai/annointed knight is that the GM feels that combo could unbalance the game. However, looking at it more, I'm not entirely sure that the weapon buffs from both classes would even stack right with each other. [/QUOTE]
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