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General Tabletop Discussion
D&D Older Editions
3.5 Charge Question
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<blockquote data-quote="TKDB" data-source="post: 5938417" data-attributes="member: 6690697"><p>The thing is, this itself is an irrelevant distinction, because even in cases where you're limited to a single action you can still take free actions. This is explicitly stated to be the case for surprise rounds, and the wording of the <em>Slow</em> spell seems to me as though it's concerned only with standard and move actions, and free actions are unaffected:</p><p></p><p>This interpretation is supported by the fact that the disabled condition uses the same wording, but clearly does allow free actions:</p><p></p><p>The reference to quickened spells here would also suggest that a character whose actions are limited by a similar effect would also be able to take swift and immediate actions, since quickened spells are technically swift actions.</p><p></p><p>To my knowledge, the only other case where your actions are limited in such a way that you'd need to charge as a standard action rather than the usual full-round action is for certain monsters like zombies, and once again the wording here is similar to that of the <em>Slow</em> spell and disabled condition, so I'd say free actions are permitted here as well.</p></blockquote><p></p>
[QUOTE="TKDB, post: 5938417, member: 6690697"] The thing is, this itself is an irrelevant distinction, because even in cases where you're limited to a single action you can still take free actions. This is explicitly stated to be the case for surprise rounds, and the wording of the [I]Slow[/I] spell seems to me as though it's concerned only with standard and move actions, and free actions are unaffected: This interpretation is supported by the fact that the disabled condition uses the same wording, but clearly does allow free actions: The reference to quickened spells here would also suggest that a character whose actions are limited by a similar effect would also be able to take swift and immediate actions, since quickened spells are technically swift actions. To my knowledge, the only other case where your actions are limited in such a way that you'd need to charge as a standard action rather than the usual full-round action is for certain monsters like zombies, and once again the wording here is similar to that of the [I]Slow[/I] spell and disabled condition, so I'd say free actions are permitted here as well. [/QUOTE]
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