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[3.5] DM questions regarding the art of magic war
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<blockquote data-quote="Persiflage" data-source="post: 5379254" data-attributes="member: 73597"><p>No, no he can't. If you re-read my post, you'll see that the rock is only 2ft in diameter. At its widest point, that amounts to an area of pi square feet (3.142); or in other words, just over an eighth of the area of a 5ft square. How does he not have to make a to-hit roll?</p><p></p><p>If you want him to target the square rather than the person, well OK... but assuming he hits the right square, he has only a 1 in 8 chance of intersecting with his target <em>at all</em>, let alone hitting them full-on enough to do the necessary damage. </p><p></p><p></p><p></p><p>Range increments aren't just about the ability of an attack to cover a particular distance, they're about the ever-increasing difficulty of compensating for the movement of a target, allowing for windage, overcoming atmospheric effects such as heat haze, etc. For someone dropping something from above, the primary confounding factors are going to be air resistance causing an irregularly-shaped object to tumble unpredictably, and parallax errors caused by trying to line the rock up with something 170ft directly beneath you.</p><p></p><p>As such, range increments are entirely appropriate. Imagine standing at the top of a 10ft wall with a beach-ball sized water balloon, and trying to hit someone beneath you. Easy, right? <em>Now</em> imagine standing at the top of a 170ft cliff and trying the same trick... are you honestly saying that the distance makes no difference?</p></blockquote><p></p>
[QUOTE="Persiflage, post: 5379254, member: 73597"] No, no he can't. If you re-read my post, you'll see that the rock is only 2ft in diameter. At its widest point, that amounts to an area of pi square feet (3.142); or in other words, just over an eighth of the area of a 5ft square. How does he not have to make a to-hit roll? If you want him to target the square rather than the person, well OK... but assuming he hits the right square, he has only a 1 in 8 chance of intersecting with his target [I]at all[/I], let alone hitting them full-on enough to do the necessary damage. Range increments aren't just about the ability of an attack to cover a particular distance, they're about the ever-increasing difficulty of compensating for the movement of a target, allowing for windage, overcoming atmospheric effects such as heat haze, etc. For someone dropping something from above, the primary confounding factors are going to be air resistance causing an irregularly-shaped object to tumble unpredictably, and parallax errors caused by trying to line the rock up with something 170ft directly beneath you. As such, range increments are entirely appropriate. Imagine standing at the top of a 10ft wall with a beach-ball sized water balloon, and trying to hit someone beneath you. Easy, right? [I]Now[/I] imagine standing at the top of a 170ft cliff and trying the same trick... are you honestly saying that the distance makes no difference? [/QUOTE]
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[3.5] DM questions regarding the art of magic war
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