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General Tabletop Discussion
D&D Older Editions
[3.5] DMG - Armor Special Abilities
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<blockquote data-quote="Dthamilaye" data-source="post: 1021708" data-attributes="member: 11890"><p>What Corinth said.</p><p></p><p>Also, keep in mind that as far as I remember, you can have only up to 200k costing items before epic play.</p><p></p><p>So in effect, you can have +10 armour with 'other' special abilities up to 100k. Together they cost 200k.</p><p></p><p>I think this was done so that players/DMs could make near-epic armours too. Weapons already go to 200k, so no need for cost-special abilities to them. But armours only went up to 100k, so there is another 100k that could be filled with something else.</p></blockquote><p></p>
[QUOTE="Dthamilaye, post: 1021708, member: 11890"] What Corinth said. Also, keep in mind that as far as I remember, you can have only up to 200k costing items before epic play. So in effect, you can have +10 armour with 'other' special abilities up to 100k. Together they cost 200k. I think this was done so that players/DMs could make near-epic armours too. Weapons already go to 200k, so no need for cost-special abilities to them. But armours only went up to 100k, so there is another 100k that could be filled with something else. [/QUOTE]
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[3.5] DMG - Armor Special Abilities
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