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General Tabletop Discussion
D&D Older Editions
3.5 Druids - what to do about them?
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<blockquote data-quote="two" data-source="post: 2422189" data-attributes="member: 9002"><p>I think the reason people freak over Druids sometimes is that they can be outrageously effective given a lot of "normal" adventuring conditions.</p><p></p><p>They can out-scout a scout in a lot of situations, particularly when the Druid can wildshape into a small or tiny animal -- and do it all day.</p><p></p><p>They can search ahead on wing, or on land, or at sea, checking for ambushes and getting around traps.</p><p></p><p>A very difficult situation (party must go to site X through enemy territory chancing dangerous attacks/harrasement) can be turned into a relative cakewalk for a party with a Druid. A party without a Druid could be dead halfway there.</p><p></p><p>Similarly, give a Druid a round or two of buffing and it can get gnarly - this is obvious.</p><p></p><p>Etc. All these sorts of things put pressure on the GM, pressure that other classes (such a rogue or bard or wizard) don't really do at low-mid levels. </p><p></p><p>The GM might end up "never giving the party any chance to prepare for attack" even when the party earned it, or it's logical, simply to foil the druid...</p><p></p><p>The GM might curtail or nerf outdoor dangers/adventures, because the Druid shines too brightly...</p><p></p><p>The GM might never allow the party to ambush or trap an opponent, which gives a Druid plenty of time to buff...</p><p></p><p>Might never let the Druid turn into a bat and perch over the enemy's head in their cave, listening to the various discussions they are having...</p><p></p><p>Etc.</p><p></p><p>I personally don't think Druids are all that, but they DO put pressure on GM's. That I grant you. And sometimes GM's don't want that pressure. I sometimes don't.</p><p></p><p>Does that make Druid overpowered? I don't know. I do know that a party without a druid and party with a druid, at levels (for example) 6+, are two very different beasts.</p><p></p><p>(as it were)</p></blockquote><p></p>
[QUOTE="two, post: 2422189, member: 9002"] I think the reason people freak over Druids sometimes is that they can be outrageously effective given a lot of "normal" adventuring conditions. They can out-scout a scout in a lot of situations, particularly when the Druid can wildshape into a small or tiny animal -- and do it all day. They can search ahead on wing, or on land, or at sea, checking for ambushes and getting around traps. A very difficult situation (party must go to site X through enemy territory chancing dangerous attacks/harrasement) can be turned into a relative cakewalk for a party with a Druid. A party without a Druid could be dead halfway there. Similarly, give a Druid a round or two of buffing and it can get gnarly - this is obvious. Etc. All these sorts of things put pressure on the GM, pressure that other classes (such a rogue or bard or wizard) don't really do at low-mid levels. The GM might end up "never giving the party any chance to prepare for attack" even when the party earned it, or it's logical, simply to foil the druid... The GM might curtail or nerf outdoor dangers/adventures, because the Druid shines too brightly... The GM might never allow the party to ambush or trap an opponent, which gives a Druid plenty of time to buff... Might never let the Druid turn into a bat and perch over the enemy's head in their cave, listening to the various discussions they are having... Etc. I personally don't think Druids are all that, but they DO put pressure on GM's. That I grant you. And sometimes GM's don't want that pressure. I sometimes don't. Does that make Druid overpowered? I don't know. I do know that a party without a druid and party with a druid, at levels (for example) 6+, are two very different beasts. (as it were) [/QUOTE]
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