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General Tabletop Discussion
D&D Older Editions
3.5 Druids - what to do about them?
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<blockquote data-quote="MoogleEmpMog" data-source="post: 2424584" data-attributes="member: 22882"><p>Mirivor, if you want to discuss how broken or not broken druids are using YOUR HOUSERULES, that's fine; I have no doubt that they're quite balanced under those circumstances, although restricting magic items should make druids relatively stronger.</p><p></p><p>Animal growth affecting a wild shaped druid is neither a houserule nor a specious interpretation. I can see the argument that a druid who wild shapes into a larger creature cannot then be animal growthed (although I don't subscribe to it), but saying that a medium druid who wild shapes into a medium animal can't be animal growthed is 100% a HOUSE RULE. I have no problem with house rules; this thread appears to have been started with the intent of putting forth those house rules various GMs used to cope with druids, and yours are as valid a set as any.</p><p></p><p>As for the "obviously inferior spell list..." You mean like flame strike, the best 4th level damage spell on any core spell list (5th level for clerics)? Entangle, one of the best 1st level spells in the game (competing with grease)? Faerie fire, one of the best defensive spell-negating spells? Commune with nature, a hugely powerful divination? Find the path, another in the same vein? Scrying? The entire line of +4 ability score spells, some of the most useful in 3.x D&D - and the mass versions of all of these? A complete set of the first five Cures? Summon nature's ally, a spell that demands that any sane opponent do everything in his power to disrupt or counteract the spell the first time or be all but guaranteed to lose? Fire storm, an absolutely dominant damage spell? Most of the good save or dies, including baleful polymorph at the same level as a wizard? Conditional but super discounted dominates to control many powerful creatures? The nigh-almighty shapechange? Shambler, and with it as always, call lightning storm?</p><p></p><p>That's just core, of course; other classes get more spells from non-core sources... but then, other classes don't get quill blast.</p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 2424584, member: 22882"] Mirivor, if you want to discuss how broken or not broken druids are using YOUR HOUSERULES, that's fine; I have no doubt that they're quite balanced under those circumstances, although restricting magic items should make druids relatively stronger. Animal growth affecting a wild shaped druid is neither a houserule nor a specious interpretation. I can see the argument that a druid who wild shapes into a larger creature cannot then be animal growthed (although I don't subscribe to it), but saying that a medium druid who wild shapes into a medium animal can't be animal growthed is 100% a HOUSE RULE. I have no problem with house rules; this thread appears to have been started with the intent of putting forth those house rules various GMs used to cope with druids, and yours are as valid a set as any. As for the "obviously inferior spell list..." You mean like flame strike, the best 4th level damage spell on any core spell list (5th level for clerics)? Entangle, one of the best 1st level spells in the game (competing with grease)? Faerie fire, one of the best defensive spell-negating spells? Commune with nature, a hugely powerful divination? Find the path, another in the same vein? Scrying? The entire line of +4 ability score spells, some of the most useful in 3.x D&D - and the mass versions of all of these? A complete set of the first five Cures? Summon nature's ally, a spell that demands that any sane opponent do everything in his power to disrupt or counteract the spell the first time or be all but guaranteed to lose? Fire storm, an absolutely dominant damage spell? Most of the good save or dies, including baleful polymorph at the same level as a wizard? Conditional but super discounted dominates to control many powerful creatures? The nigh-almighty shapechange? Shambler, and with it as always, call lightning storm? That's just core, of course; other classes get more spells from non-core sources... but then, other classes don't get quill blast. [/QUOTE]
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