Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
[3.5] Help with a "Besieged/Infiltrated City"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="knightofround" data-source="post: 4396272" data-attributes="member: 27884"><p>For #2, I think the best thing is to have the adventure end in a way that you're sure they'll be going back to the city. I think you have a great idea here, I just think it'd be cooler for it to be a surprise to them rather than a hackneyed cut-scene =)</p><p></p><p>For #4, the most difficult thing to deal with spies is how much you trust them. If a spy gets caught, if offered the choice between death and becoming a double-agent, it could be a really difficult decision. You could have your "spy" come back with enough information to make their trip credible, but you could have them act slightly more guilty than they were before the trip. Perceptive PCs will catch on that something is up, and if the PCs don't get the hint, you could have the bad guys assassinate the spy under mysterious circumstances to give the PCs another heads-up.</p><p></p><p>The same idea could apply to #5.</p><p></p><p>For #6, I would suggest over-using the info. I mean if these guys are wicked enough to conquer a city on their own, they should have really good sources of information. However, if she has knowledge that's too critical to destroying the party (like who would make good hostages, the wizard only uses fire spells, etc) you could go the route that the 3 BBEGs don't trust each other and share as little information with each other as possible. One of the PC/Rebel side's biggest advantages could be exploiting the in-fighting between the three forces. You know the old maxim about evil turning in on itself....</p><p></p><p>I'm not sure what you mean by #7...are you talking about coming up a way for the PCs to get in contact with the rebels?</p><p></p><p>For #8 its really up to you. I'm not familiar with this concept, but that sounds like something the rebel forces can handle if the PCs can handle the BBEGs.</p></blockquote><p></p>
[QUOTE="knightofround, post: 4396272, member: 27884"] For #2, I think the best thing is to have the adventure end in a way that you're sure they'll be going back to the city. I think you have a great idea here, I just think it'd be cooler for it to be a surprise to them rather than a hackneyed cut-scene =) For #4, the most difficult thing to deal with spies is how much you trust them. If a spy gets caught, if offered the choice between death and becoming a double-agent, it could be a really difficult decision. You could have your "spy" come back with enough information to make their trip credible, but you could have them act slightly more guilty than they were before the trip. Perceptive PCs will catch on that something is up, and if the PCs don't get the hint, you could have the bad guys assassinate the spy under mysterious circumstances to give the PCs another heads-up. The same idea could apply to #5. For #6, I would suggest over-using the info. I mean if these guys are wicked enough to conquer a city on their own, they should have really good sources of information. However, if she has knowledge that's too critical to destroying the party (like who would make good hostages, the wizard only uses fire spells, etc) you could go the route that the 3 BBEGs don't trust each other and share as little information with each other as possible. One of the PC/Rebel side's biggest advantages could be exploiting the in-fighting between the three forces. You know the old maxim about evil turning in on itself.... I'm not sure what you mean by #7...are you talking about coming up a way for the PCs to get in contact with the rebels? For #8 its really up to you. I'm not familiar with this concept, but that sounds like something the rebel forces can handle if the PCs can handle the BBEGs. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[3.5] Help with a "Besieged/Infiltrated City"
Top