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[3.5] Help with a "Besieged/Infiltrated City"
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<blockquote data-quote="knightofround" data-source="post: 4396653" data-attributes="member: 27884"><p>What I mean about #2 is that if you have a scene explicitly telling the PCs what is happening in a corny cut-scene it takes a lot of surprise out of the plot, and it spoils the BBEG advantage. But I suppose if you want the city to have a huge multicolored bubble around it, it will be pretty obvious anyway.</p><p></p><p>In that case, if the takeover of the city is so obvious, then perhaps the PCs could come across another adventuring party just as they escaped the city, and give them some information that way. I find it extremely unlikely that the PCs will be able to find a spy to waltz into a giant multicolored bubble. Most people would probably stay away from it, so any entrant would be regarded as highly suspicious. I would suggest staying away from drafting different spying scenarios unless you have a lot of time, because chances are the PCs are going to want to try to do something completely different than you expect.</p><p></p><p>I guess I would ask, if the bizzaro city is so weird, then why are the Orcs still in the city? I mean, they've already looted it and everything, and its not like Orcs are not typically occupiers like Hobgoblins. Aren't they afraid of being mutated? A key plot point could be where the PCs frame/convince/intimidate (depending upon your players) the Orcs to leave or take arms up with the PCs. Heck, the remaining humans might even be willing to bribe the Orcs over to their side, or at least let them go free if they assisted against the Slaad/Succubi. Or if the city is tilted towards evil anyway, maybe they'd try to woo the succubus instead (wouldn't that be ironic). Or perhaps a remnant of humanity can be drawn out of the mutated beings to turn against their master, frankenstein-style.</p></blockquote><p></p>
[QUOTE="knightofround, post: 4396653, member: 27884"] What I mean about #2 is that if you have a scene explicitly telling the PCs what is happening in a corny cut-scene it takes a lot of surprise out of the plot, and it spoils the BBEG advantage. But I suppose if you want the city to have a huge multicolored bubble around it, it will be pretty obvious anyway. In that case, if the takeover of the city is so obvious, then perhaps the PCs could come across another adventuring party just as they escaped the city, and give them some information that way. I find it extremely unlikely that the PCs will be able to find a spy to waltz into a giant multicolored bubble. Most people would probably stay away from it, so any entrant would be regarded as highly suspicious. I would suggest staying away from drafting different spying scenarios unless you have a lot of time, because chances are the PCs are going to want to try to do something completely different than you expect. I guess I would ask, if the bizzaro city is so weird, then why are the Orcs still in the city? I mean, they've already looted it and everything, and its not like Orcs are not typically occupiers like Hobgoblins. Aren't they afraid of being mutated? A key plot point could be where the PCs frame/convince/intimidate (depending upon your players) the Orcs to leave or take arms up with the PCs. Heck, the remaining humans might even be willing to bribe the Orcs over to their side, or at least let them go free if they assisted against the Slaad/Succubi. Or if the city is tilted towards evil anyway, maybe they'd try to woo the succubus instead (wouldn't that be ironic). Or perhaps a remnant of humanity can be drawn out of the mutated beings to turn against their master, frankenstein-style. [/QUOTE]
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[3.5] Help with a "Besieged/Infiltrated City"
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