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[3.5] help with mobile healer build please..
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<blockquote data-quote="Jackinthegreen" data-source="post: 5833919" data-attributes="member: 6678119"><p>Cleric with Travel Devotion. Use a swift action to move up to your normal speed, and spend turn attempts to use more often. If you're going past 13th level then a single level in <a href="http://www.d20srd.org/srd/prestigeClasses/hierophant.htm" target="_blank">Hierophant</a> will get you Divine Reach. The metamagic <a href="http://dndtools.eu/feats/complete-divine--56/reach-spell--2390/" target="_blank">Reach Spell</a> could also be used if you really needed.</p><p></p><p>If you really want Divine Grace, look into the <a href="http://www.d20srd.org/srd/variant/classes/prestigiousCharacterClasses.htm#prestigePaladin" target="_blank">Prestige Paladin.</a></p><p></p><p>Since you have Dragon Mag available, you might be interested in the Benevolent in 311, page 50. Lots of spontaneous spells will make your job easier. Get a level of Sacred Exorcist and you'll get back Turn Undead. Of note is Heal can be spontaneously cast, which essentially tramples anything Lay on Hands.</p><p></p><p>How is your Charisma? If it's higher than your Wisdom, I might suggest the Dynamic Priest feat from Dragonlance: Legends of the Twins page 12. It's a great option if you won't be using spells with saves.</p><p></p><p>As odd as it sounds, <a href="http://dndtools.eu/feats/monster-manual-v35--5/flyby-attack--1153/" target="_blank">Flyby Attack</a> might be useful for you. It'll allow you to cast a spell during a move action. Why taking a standard action during a move isn't possible without a feat is beyond me, but there it is.</p><p></p><p>The above of course requires getting a fly speed, which can be accomplished in several ways. Magic items like the <a href="http://www.d20srd.org/srd/magicItems/wondrousItems.htm#wingsofFlying" target="_blank">Wings of Flying</a> will get you a fly speed. Note that there are cheaper and better versions like the Phoenix Cloak on page 210 in the MIC. Other items in there might be useful to you.</p><p></p><p>You might be able to get some use from the Warlock class. Combine with the Eldritch Disciple and get Healing Blast from it, which will give you a ranged way to heal without even using a spell, though it does require using a Turn attempt. You'll have to be chaotic, but it's a fun option.</p><p></p><p>If you're going to be Charisma-based, I'd suggest using Half-Giant. It doesn't have a penalty to Charisma.</p><p></p><p>Lay On Hands is a very poor ability. Since you'll be going Primordial Giant, under normal rules you could start with a 22 Charisma. This is a +6, which means your first level of an LoH class will only get you 6 points. 20 levels at that rate would get you 120 total, while a 15th level caster using Heal will cure 150 HP damage plus a host of other maladies per cast.</p><p></p><p>It's possible to break past the 150 HP max on Heal with the Reserves of Strength feat from Dragonlance Campaign Setting. The tame interpretation of it is it'd let you go to CL 18, which means 180 HP. The possibly game-breaking interpretation is it allows you to toss any caster level limits on the spell, which means CL builds going into the 40's would get it as high as you'd expect. Becoming immune to stunning is pretty much necessary of course due to the drawback.</p></blockquote><p></p>
[QUOTE="Jackinthegreen, post: 5833919, member: 6678119"] Cleric with Travel Devotion. Use a swift action to move up to your normal speed, and spend turn attempts to use more often. If you're going past 13th level then a single level in [URL="http://www.d20srd.org/srd/prestigeClasses/hierophant.htm"]Hierophant[/URL] will get you Divine Reach. The metamagic [URL="http://dndtools.eu/feats/complete-divine--56/reach-spell--2390/"]Reach Spell[/URL] could also be used if you really needed. If you really want Divine Grace, look into the [URL="http://www.d20srd.org/srd/variant/classes/prestigiousCharacterClasses.htm#prestigePaladin"]Prestige Paladin.[/URL] Since you have Dragon Mag available, you might be interested in the Benevolent in 311, page 50. Lots of spontaneous spells will make your job easier. Get a level of Sacred Exorcist and you'll get back Turn Undead. Of note is Heal can be spontaneously cast, which essentially tramples anything Lay on Hands. How is your Charisma? If it's higher than your Wisdom, I might suggest the Dynamic Priest feat from Dragonlance: Legends of the Twins page 12. It's a great option if you won't be using spells with saves. As odd as it sounds, [URL="http://dndtools.eu/feats/monster-manual-v35--5/flyby-attack--1153/"]Flyby Attack[/URL] might be useful for you. It'll allow you to cast a spell during a move action. Why taking a standard action during a move isn't possible without a feat is beyond me, but there it is. The above of course requires getting a fly speed, which can be accomplished in several ways. Magic items like the [URL="http://www.d20srd.org/srd/magicItems/wondrousItems.htm#wingsofFlying"]Wings of Flying[/URL] will get you a fly speed. Note that there are cheaper and better versions like the Phoenix Cloak on page 210 in the MIC. Other items in there might be useful to you. You might be able to get some use from the Warlock class. Combine with the Eldritch Disciple and get Healing Blast from it, which will give you a ranged way to heal without even using a spell, though it does require using a Turn attempt. You'll have to be chaotic, but it's a fun option. If you're going to be Charisma-based, I'd suggest using Half-Giant. It doesn't have a penalty to Charisma. Lay On Hands is a very poor ability. Since you'll be going Primordial Giant, under normal rules you could start with a 22 Charisma. This is a +6, which means your first level of an LoH class will only get you 6 points. 20 levels at that rate would get you 120 total, while a 15th level caster using Heal will cure 150 HP damage plus a host of other maladies per cast. It's possible to break past the 150 HP max on Heal with the Reserves of Strength feat from Dragonlance Campaign Setting. The tame interpretation of it is it'd let you go to CL 18, which means 180 HP. The possibly game-breaking interpretation is it allows you to toss any caster level limits on the spell, which means CL builds going into the 40's would get it as high as you'd expect. Becoming immune to stunning is pretty much necessary of course due to the drawback. [/QUOTE]
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[3.5] help with mobile healer build please..
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