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[3.5] Looking for character suggestions
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<blockquote data-quote="Greenfield" data-source="post: 7515000" data-attributes="member: 6669384"><p>Sounds like a Ranger might be your thing.</p><p></p><p>Lots of skill points, can be a ranged attack specialist who avoids damage by not being in the fray, can actually use that Wand of Cure Light (you didn't seem to have any divine casters in the list), and the character will eventually get some minor magics. A good slow motion introduction to spell casting classes.</p><p></p><p>I also notice that the party doesn't have a Rogue. Take 1 level of Rogue to start, for gobs of skill points, and then Ranger the rest of the way. That also gives you access to Rogue class abilities, such as the ability to find and disarm traps with a DC higher than 20.</p><p></p><p>A Human Rogue with an Intelligence of 14 starts with 44 skill points, and gets 11 more every level. The Ranger levels would each give you 9 per level.</p><p></p><p>If you're starting at level six or seven he'll have some minor magic already, and Favored Enemy can make you hell on wheels against whole categories of enemies. </p><p></p><p>As for the personality: I usually try to come up with that first, before I even roll any dice or choose a class. My current character has a simple back story, but it opens things up nicely: He was a bounty hunter, and a worshiper of Olidimmara, the patron or rogues and gamblers. He considers any taqvern with a dice table to be a shrine to his god: Who doesn't pray for luck in a place like that? This gives a good reason for taking Bluff and Sense Motive skills, with the odd point in "Profession - Gambler". Of course he also has points in "Profession - Bounty Hunter", but the Profession skills are almost purely for color.</p><p></p><p>As a bounty hunter he collects wanted posters. He sees it as free paper, since the backs are usually blank. Again, character color, but I find it nice to cultivate the disreputable image. </p><p></p><p>So think if the person first. Add a quirk or two. "Snakes! Why did it have to be snakes..."</p></blockquote><p></p>
[QUOTE="Greenfield, post: 7515000, member: 6669384"] Sounds like a Ranger might be your thing. Lots of skill points, can be a ranged attack specialist who avoids damage by not being in the fray, can actually use that Wand of Cure Light (you didn't seem to have any divine casters in the list), and the character will eventually get some minor magics. A good slow motion introduction to spell casting classes. I also notice that the party doesn't have a Rogue. Take 1 level of Rogue to start, for gobs of skill points, and then Ranger the rest of the way. That also gives you access to Rogue class abilities, such as the ability to find and disarm traps with a DC higher than 20. A Human Rogue with an Intelligence of 14 starts with 44 skill points, and gets 11 more every level. The Ranger levels would each give you 9 per level. If you're starting at level six or seven he'll have some minor magic already, and Favored Enemy can make you hell on wheels against whole categories of enemies. As for the personality: I usually try to come up with that first, before I even roll any dice or choose a class. My current character has a simple back story, but it opens things up nicely: He was a bounty hunter, and a worshiper of Olidimmara, the patron or rogues and gamblers. He considers any taqvern with a dice table to be a shrine to his god: Who doesn't pray for luck in a place like that? This gives a good reason for taking Bluff and Sense Motive skills, with the odd point in "Profession - Gambler". Of course he also has points in "Profession - Bounty Hunter", but the Profession skills are almost purely for color. As a bounty hunter he collects wanted posters. He sees it as free paper, since the backs are usually blank. Again, character color, but I find it nice to cultivate the disreputable image. So think if the person first. Add a quirk or two. "Snakes! Why did it have to be snakes..." [/QUOTE]
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