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General Tabletop Discussion
Character Builds & Optimization
3.5: newb needs a little help with Hellfire Warlock build
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<blockquote data-quote="Pergentile" data-source="post: 5489565" data-attributes="member: 6671368"><p>Well, the Con damage from Hellfire IS considered damage, not a penalty or price of any kind. End of story.</p><p>"Each time you use this ability, you take 1 point of Constitution damage."</p><p>The Soulmeld prevents ability damage. End of story.</p><p>If you can find something similar, that prevents ability damage in your books, then there should be no reason for the GM not to allow it. Even if its something with only a set amount of damage prevention, it is much better in combat then something that heals con damage (as you might get shwoop da whooped before you can heal). If you can do a good job of making the item, the GM might add it into the campaign as homebrew.</p><p>Some kind of cloak or ring that automatically prevents 1 point of ability damage per round, up to a max of 5/10/15 points before turning to ash?</p><p></p><p>Also, for feats: Abyssal Heritor Feats from Fiendish Codex I are a good option if you can convince your DM that you qualify (It says you need to have interaction with fiends in your ancestry, which is pretty much what a Warlock is). They have amazing synergy, all the bonus' increasing with the number of abyssal heritor feats you have.</p></blockquote><p></p>
[QUOTE="Pergentile, post: 5489565, member: 6671368"] Well, the Con damage from Hellfire IS considered damage, not a penalty or price of any kind. End of story. "Each time you use this ability, you take 1 point of Constitution damage." The Soulmeld prevents ability damage. End of story. If you can find something similar, that prevents ability damage in your books, then there should be no reason for the GM not to allow it. Even if its something with only a set amount of damage prevention, it is much better in combat then something that heals con damage (as you might get shwoop da whooped before you can heal). If you can do a good job of making the item, the GM might add it into the campaign as homebrew. Some kind of cloak or ring that automatically prevents 1 point of ability damage per round, up to a max of 5/10/15 points before turning to ash? Also, for feats: Abyssal Heritor Feats from Fiendish Codex I are a good option if you can convince your DM that you qualify (It says you need to have interaction with fiends in your ancestry, which is pretty much what a Warlock is). They have amazing synergy, all the bonus' increasing with the number of abyssal heritor feats you have. [/QUOTE]
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