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3.5: newb needs a little help with Hellfire Warlock build
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<blockquote data-quote="Particle_Man" data-source="post: 5492309" data-attributes="member: 892"><p>Not Deceive item. A Hellfire Warlock cannot have less than 6 Warlock levels due to the Warlock Invocation prerequisite. The Hellfire Warlock will thus definitely have Deceive Item (the ability to "Take 10" on UMD) already, since the Warlock gains that at level 4.</p><p></p><p>If you mean Imbue Item, a 12th Warlock/3rd Hellfire Warlock would have this ability. At worst the Warlock is delaying it by three levels. Also, since it is a high level ability, the 6th warlock/3rd hellfire warlock has not lost it vs. the 9th warlock, who doesn't have it yet. Fiendish Resiliance (a minor healing power) doesn't seem to cut it in the versatility department. Eldritch essences, however, are versatile. That would make more sense to be given up, and thus fit the text description of "at the expense of versatility."</p><p></p><p></p><p></p><p>But it is interesting that it only mentions shapes, which can mix with essences, as mixing with Hellfire. It never speaks of what happens with, for example, the extra damage from vitriolic blast if it were to be hellfire vitriolic blast (just 2d6 acid in subsequent rounds? just 2d6 hellfire? 4d6 - 8d6 hellfire?).</p><p></p><p></p><p></p><p>True, but it does give me a reason to treat it like other things have been treated. Like essences, for example, rather than as something sui generis. In any case, the rules don't rule out my position (in fact, I think my position is correct, but I don't need to argue that, I am only saying that there is enough of a case for my position that it is not definitively wrong by RAW, and thus the OP should check with the DM on this).</p><p></p><p></p><p></p><p>Actually, the example I give with that feat is closer to my option a, where you would have xd6 acid damage + 2d6 to 4d6 hellfire damage. That I suppose is an option (like Flame Strike) but it doesn't seem to match the text description of changing the eldritch blast, and it certainly is not the example that supports your view. That would require the feat to change the fireball to acid (all the way through) and fire (all the way through) which it does not do according to the feat description. Rather it is like a fireball for some damage and an acid ball for some, separate, damage, going off together, like 2 separate spells. Heck, we already have that with a magic sword with shocking, flaming and frost on it. A creature immune to cold would not take frost damage from that sword but would still be subject to the flaming and shocking part.</p></blockquote><p></p>
[QUOTE="Particle_Man, post: 5492309, member: 892"] Not Deceive item. A Hellfire Warlock cannot have less than 6 Warlock levels due to the Warlock Invocation prerequisite. The Hellfire Warlock will thus definitely have Deceive Item (the ability to "Take 10" on UMD) already, since the Warlock gains that at level 4. If you mean Imbue Item, a 12th Warlock/3rd Hellfire Warlock would have this ability. At worst the Warlock is delaying it by three levels. Also, since it is a high level ability, the 6th warlock/3rd hellfire warlock has not lost it vs. the 9th warlock, who doesn't have it yet. Fiendish Resiliance (a minor healing power) doesn't seem to cut it in the versatility department. Eldritch essences, however, are versatile. That would make more sense to be given up, and thus fit the text description of "at the expense of versatility." But it is interesting that it only mentions shapes, which can mix with essences, as mixing with Hellfire. It never speaks of what happens with, for example, the extra damage from vitriolic blast if it were to be hellfire vitriolic blast (just 2d6 acid in subsequent rounds? just 2d6 hellfire? 4d6 - 8d6 hellfire?). True, but it does give me a reason to treat it like other things have been treated. Like essences, for example, rather than as something sui generis. In any case, the rules don't rule out my position (in fact, I think my position is correct, but I don't need to argue that, I am only saying that there is enough of a case for my position that it is not definitively wrong by RAW, and thus the OP should check with the DM on this). Actually, the example I give with that feat is closer to my option a, where you would have xd6 acid damage + 2d6 to 4d6 hellfire damage. That I suppose is an option (like Flame Strike) but it doesn't seem to match the text description of changing the eldritch blast, and it certainly is not the example that supports your view. That would require the feat to change the fireball to acid (all the way through) and fire (all the way through) which it does not do according to the feat description. Rather it is like a fireball for some damage and an acid ball for some, separate, damage, going off together, like 2 separate spells. Heck, we already have that with a magic sword with shocking, flaming and frost on it. A creature immune to cold would not take frost damage from that sword but would still be subject to the flaming and shocking part. [/QUOTE]
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