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3.5 "Planar" Adventure Path?
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<blockquote data-quote="Psion" data-source="post: 3817225" data-attributes="member: 172"><p>Well, that aside, what non-canon elements ARE you willing to incorporate? Obviously, you can't be in this to publish, since many elements that are central to Planescape and the Great Wheel are implicitly WotC's IP.</p><p></p><p>If you are going to be into this for a big story arc, the biggest question I would have is "what is this about?" The plot behind <em>Dead Gods</em> is pretty monumental, and even if you tack it onto the end of Great Modron March, it wasn't a 1-20 adventure campaign.</p><p></p><p>Then, I guess dual themes in planescape were "it's not always about the big things" and "the universe is bigger than you". So I suppose you would have some room to maneuver.</p><p></p><p>Still, given the variety of factions and other "elements in play" in the planes, it seems sensible to me that the underlying theme of the game would not be the undercurrent of one single plot, but the synchronicity of several major events going on at once and interleaving into each other. That alone could inject some of the plot variety I feel is missing from existing APs.</p><p></p><p>If you are going to make a planar AP, it seems logical to take advantage of the situation to make a sort of "tour through the planes" as part of the setting. But then, this was what GMM was about, and I feel that it fails in certain ways, and even if it didn't, you'd want to try something different.</p></blockquote><p></p>
[QUOTE="Psion, post: 3817225, member: 172"] Well, that aside, what non-canon elements ARE you willing to incorporate? Obviously, you can't be in this to publish, since many elements that are central to Planescape and the Great Wheel are implicitly WotC's IP. If you are going to be into this for a big story arc, the biggest question I would have is "what is this about?" The plot behind [i]Dead Gods[/i] is pretty monumental, and even if you tack it onto the end of Great Modron March, it wasn't a 1-20 adventure campaign. Then, I guess dual themes in planescape were "it's not always about the big things" and "the universe is bigger than you". So I suppose you would have some room to maneuver. Still, given the variety of factions and other "elements in play" in the planes, it seems sensible to me that the underlying theme of the game would not be the undercurrent of one single plot, but the synchronicity of several major events going on at once and interleaving into each other. That alone could inject some of the plot variety I feel is missing from existing APs. If you are going to make a planar AP, it seems logical to take advantage of the situation to make a sort of "tour through the planes" as part of the setting. But then, this was what GMM was about, and I feel that it fails in certain ways, and even if it didn't, you'd want to try something different. [/QUOTE]
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