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3.5 revisions I'm not going to use!
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<blockquote data-quote="DonAdam" data-source="post: 930542" data-attributes="member: 2446"><p>Mystic Theurge- banned. No flavor, nuff said.</p><p></p><p>Wild Empathy- if it uses Diplomacy, that's beyond stupid. Handle Animal.</p><p></p><p>Dwarves are just getting way too much in the new edition. They were already a super hoss race. They'll be getting toned down.</p><p></p><p>Stat buffs: While I like that the new durations solve a problem, there's no doubt to me that this makes them too weak. I will probably go with a variant of the d20 modern version: two spells, Enhance Physical Ability and Enhance Mental Ability, that grant a flat +5 bonus and only last 1 min/lvl.</p><p></p><p>Ranger: I'll take away the spellcasting, high reflex saves, evasion, and combat paths and replace them with normal bonus feats (BOHM style), d10 HD, and trackless step (where evasion went).</p><p></p><p>Spell Focus: I agree that +1 each is too little to spend a feat on, but I think the +4 from Greater is outrageous.</p><p>However, neither edition solves the fundamental problem with Spell Focus, that it only benefits a few schools: Enchantment, Evocation, Necromancy, Illusion, and some Transmutation.</p><p>So, why not make spell focus give you +1 DC's and +1 caster level for your school, and greater spell focus make it a +2? That way, even though it's not perfectly even, all schools benefit from spell focus.</p><p></p><p>I also hate that all the new fiends have obscene dexterity's. I realize they probably wanted their touch AC's higher, but the idea of a pit fiend with a 27 Dex is going to do far more to make my players giggle and not be scared than having them be a little weak. They could have done some inherent demonic deflection bonus instead.</p></blockquote><p></p>
[QUOTE="DonAdam, post: 930542, member: 2446"] Mystic Theurge- banned. No flavor, nuff said. Wild Empathy- if it uses Diplomacy, that's beyond stupid. Handle Animal. Dwarves are just getting way too much in the new edition. They were already a super hoss race. They'll be getting toned down. Stat buffs: While I like that the new durations solve a problem, there's no doubt to me that this makes them too weak. I will probably go with a variant of the d20 modern version: two spells, Enhance Physical Ability and Enhance Mental Ability, that grant a flat +5 bonus and only last 1 min/lvl. Ranger: I'll take away the spellcasting, high reflex saves, evasion, and combat paths and replace them with normal bonus feats (BOHM style), d10 HD, and trackless step (where evasion went). Spell Focus: I agree that +1 each is too little to spend a feat on, but I think the +4 from Greater is outrageous. However, neither edition solves the fundamental problem with Spell Focus, that it only benefits a few schools: Enchantment, Evocation, Necromancy, Illusion, and some Transmutation. So, why not make spell focus give you +1 DC's and +1 caster level for your school, and greater spell focus make it a +2? That way, even though it's not perfectly even, all schools benefit from spell focus. I also hate that all the new fiends have obscene dexterity's. I realize they probably wanted their touch AC's higher, but the idea of a pit fiend with a 27 Dex is going to do far more to make my players giggle and not be scared than having them be a little weak. They could have done some inherent demonic deflection bonus instead. [/QUOTE]
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