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D&D Older Editions
3.5 revisions I'm not going to use!
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<blockquote data-quote="Destil" data-source="post: 934107" data-attributes="member: 1980"><p>I wasn't too happy with the Power Attack change at first (and was also considering making it 1.5x for two-handed and .5x for light), but reading Andy Collins' reasoning for the change on his board made me at least willing to give it a try.</p><p></p><p>Spell Focus: +1 to Save DCs, Caster Level & Opposed Rolls (like dispel checks, the opposed Cha rolls for charm & the opposed roll in a banismment) with spells from the related school. Makes it more universily usefull. No greater spell focus.</p><p></p><p>Pollymorph: Will have a 10 minuit / level duration, but I'll most likely end up toning down the combat applicability. I've always liked it as a creatve player's utility spell, rather than a simple combat buff. When cast on yourself it'll allow 1 change / caster level for the duration.</p><p></p><p>Animal Buffs: +2 at 5th-6th caster level, +4 at 7th-10th & +6 at 11th+. 10 minuets per level.</p><p></p><p>No weapon familirity.</p><p></p><p>Dwarves will get a penelity to swim equal to whatever their stability bonus ends up being.</p><p></p><p>No multiclassing restrictions on Monks & Palidins (holdover form my 3E changes).</p><p></p><p>Disentegrate kills any living creature that fails their save. Against very large undead and constructs (thoes greater than a 10 foot space) it instead only destroys a 10'x10' cube, dealing damage as listed in 3eR.</p><p></p><p>Quicken: Instead of the rather weak mass haste I intend to use 3E haste, renamed quicken, with a duration of 1d4+1 rounds and a +4 bonus to everything haste provides a bonus to. Most likely will have a small XP cost, as well (100 XP or so).</p><p></p><p>Sorcerers can use quicken spell.</p></blockquote><p></p>
[QUOTE="Destil, post: 934107, member: 1980"] I wasn't too happy with the Power Attack change at first (and was also considering making it 1.5x for two-handed and .5x for light), but reading Andy Collins' reasoning for the change on his board made me at least willing to give it a try. Spell Focus: +1 to Save DCs, Caster Level & Opposed Rolls (like dispel checks, the opposed Cha rolls for charm & the opposed roll in a banismment) with spells from the related school. Makes it more universily usefull. No greater spell focus. Pollymorph: Will have a 10 minuit / level duration, but I'll most likely end up toning down the combat applicability. I've always liked it as a creatve player's utility spell, rather than a simple combat buff. When cast on yourself it'll allow 1 change / caster level for the duration. Animal Buffs: +2 at 5th-6th caster level, +4 at 7th-10th & +6 at 11th+. 10 minuets per level. No weapon familirity. Dwarves will get a penelity to swim equal to whatever their stability bonus ends up being. No multiclassing restrictions on Monks & Palidins (holdover form my 3E changes). Disentegrate kills any living creature that fails their save. Against very large undead and constructs (thoes greater than a 10 foot space) it instead only destroys a 10'x10' cube, dealing damage as listed in 3eR. Quicken: Instead of the rather weak mass haste I intend to use 3E haste, renamed quicken, with a duration of 1d4+1 rounds and a +4 bonus to everything haste provides a bonus to. Most likely will have a small XP cost, as well (100 XP or so). Sorcerers can use quicken spell. [/QUOTE]
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