Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
D&D Older Editions
[3.5] Speak to me of the Spellthief
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="shadyizok" data-source="post: 5394313" data-attributes="member: 81286"><p>The above mentionted guides are fine but do go in on powerhousing with master spellthieft to much in my oppinion. I've played two spellthiefes (one was basic, the other full of ACF's and odd feats).</p><p></p><p>The spellthief is a decent class but only if your DM throws some spellcasters at you with some frequency (had a dm which only opened the MM when he felt like an encounter -> no spellcasters EVER). And they benefit greatly from at least one more spellcaster in the party.</p><p></p><p>Personally I think you should take the master spellthief anyways wheter your multiclassing or not, but remember the feat doesn't allow more lvls of spells to be held, only removed from your target. So take a decent amount of lvl's of spellthief. I'dd go with 7 (to get absorb spell), maybe multiclass/prestige class then another 2 or more lvl's to at least be able to hold lvl 9 spells.</p><p></p><p>A common route is to take two weapon fighting getting sneak attack with spells, items or allies, or you can go with improved feint.</p><p>Wands are a nice help to the spellthief (who get's UMD as a class skill), they add more tricks to your repotoire. If you're playing an evil character the assassin prestige class is not a bad option, specially when you take master spell thief.</p><p></p><p>A good ACF is the Trickster variant from Dragon issue 353. This changes you from a rogue with some spellcasting into a spellcaster with some rogue-ing (is that a word?). Basicly you only get 1 sneak attack dice, lose a whole bunch of skills per lvl and class skills and trapfinding, to get bard spellprogression and bard spells added to your list. Don't forget you still get all the sorcerer/wizard spells from the abjuration, divination, enchantment, illusion and transmution schools. That is a fair selection.</p><p></p><p>A fun feat could be <a href="http://www.wizards.com/default.asp?x=dnd/frcc/20070606" target="_blank">Godsblood Spellthief</a> which let's you transform stolen spells into spell's from a certain domain. I had a spellthief with both this feat and the trickster ACF (remember you can steal your own spellslots to change into your domain spells too) who picked the healing domain. Suddenly I was a surregate wizard/bard/cleric/rogue. That combined with some creative collaboration with my party members lead to an interesting character.</p><p></p><p>Hope this helps.</p></blockquote><p></p>
[QUOTE="shadyizok, post: 5394313, member: 81286"] The above mentionted guides are fine but do go in on powerhousing with master spellthieft to much in my oppinion. I've played two spellthiefes (one was basic, the other full of ACF's and odd feats). The spellthief is a decent class but only if your DM throws some spellcasters at you with some frequency (had a dm which only opened the MM when he felt like an encounter -> no spellcasters EVER). And they benefit greatly from at least one more spellcaster in the party. Personally I think you should take the master spellthief anyways wheter your multiclassing or not, but remember the feat doesn't allow more lvls of spells to be held, only removed from your target. So take a decent amount of lvl's of spellthief. I'dd go with 7 (to get absorb spell), maybe multiclass/prestige class then another 2 or more lvl's to at least be able to hold lvl 9 spells. A common route is to take two weapon fighting getting sneak attack with spells, items or allies, or you can go with improved feint. Wands are a nice help to the spellthief (who get's UMD as a class skill), they add more tricks to your repotoire. If you're playing an evil character the assassin prestige class is not a bad option, specially when you take master spell thief. A good ACF is the Trickster variant from Dragon issue 353. This changes you from a rogue with some spellcasting into a spellcaster with some rogue-ing (is that a word?). Basicly you only get 1 sneak attack dice, lose a whole bunch of skills per lvl and class skills and trapfinding, to get bard spellprogression and bard spells added to your list. Don't forget you still get all the sorcerer/wizard spells from the abjuration, divination, enchantment, illusion and transmution schools. That is a fair selection. A fun feat could be [URL="http://www.wizards.com/default.asp?x=dnd/frcc/20070606"]Godsblood Spellthief[/URL] which let's you transform stolen spells into spell's from a certain domain. I had a spellthief with both this feat and the trickster ACF (remember you can steal your own spellslots to change into your domain spells too) who picked the healing domain. Suddenly I was a surregate wizard/bard/cleric/rogue. That combined with some creative collaboration with my party members lead to an interesting character. Hope this helps. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
[3.5] Speak to me of the Spellthief
Top