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3.5 Stat Blocks Kill my creativity
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<blockquote data-quote="TheAuldGrump" data-source="post: 2194165" data-attributes="member: 6957"><p>I have removed my preemptive C&C strike. It was neither appropriate, nor necessary.</p><p></p><p>While I do not have a problem with statblocks there are those who do, and believe it or not I was intending to defend them with my post here... but somehow it turned into a C&C rant. I think that I rolled a 1. Followed by another 1 to confirm the fumble. Sorry about that.</p><p></p><p>There are a lot of ways to deal with statblocks, E-Tools is one, PCGen is another (and my preferrence). Jamis Buck's NPC generator is useful, as is Monsterbase or any of the other monster stat block databases. I seldom bother converting statblocks to 3.5 from 3.0, though I have used the updated statblocks on anything that I have written since it came out.</p><p></p><p>The reason that I like statblocks is that it makes the NPCs and creatures more individual than was possible under previous editions, it gives the opportunity to tweak the encounters to fit my scheme of taking over the world, err to customize my adventures.</p><p></p><p>The Auld Grump, there, much more polite.</p><p></p><p>*EDIT* Or in other words I am strange enough to enjoy that portion of the 'DM's Burden'.</p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 2194165, member: 6957"] I have removed my preemptive C&C strike. It was neither appropriate, nor necessary. While I do not have a problem with statblocks there are those who do, and believe it or not I was intending to defend them with my post here... but somehow it turned into a C&C rant. I think that I rolled a 1. Followed by another 1 to confirm the fumble. Sorry about that. There are a lot of ways to deal with statblocks, E-Tools is one, PCGen is another (and my preferrence). Jamis Buck's NPC generator is useful, as is Monsterbase or any of the other monster stat block databases. I seldom bother converting statblocks to 3.5 from 3.0, though I have used the updated statblocks on anything that I have written since it came out. The reason that I like statblocks is that it makes the NPCs and creatures more individual than was possible under previous editions, it gives the opportunity to tweak the encounters to fit my scheme of taking over the world, err to customize my adventures. The Auld Grump, there, much more polite. *EDIT* Or in other words I am strange enough to enjoy that portion of the 'DM's Burden'. [/QUOTE]
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