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3.5 Stat Blocks Kill my creativity
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<blockquote data-quote="fanboy2000" data-source="post: 2194180" data-attributes="member: 19998"><p>Huh, that's strange, my ears are burning.</p><p></p><p>That's one.</p><p>...two..</p><p>...THREE!</p><p>Really, you'd think people would know not mention my name three times. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p>Anyways, to actually help, here are some sugestions:</p><p></p><p>I'd use one of the alternitive skill systems in UA. For feats and some other info, I'd use the character traits tabels and the character background tables. So to streamline the statblock process, I'd use the default array, choose skills (no points in either system), pick a trait, and use the background tables to generate feats. Add it all up, and there you go. I throw in the traits because, in a streamlined statblock, personality is very important. The traits listed in UA give bonuses or penalties, but I'd ignore them mostly and just go for the role-playing. </p><p></p><p>Alternitively, you can use the Expert, Warrior, and Spellcaster classes for NPC generation, again using the simplfied Skill system, to make so interesting characters. The Spellcaster is nice because you only need to choose spells known. Before doing this, I'd expand the number of class features that can be taken as bonus feats, just for variety.</p></blockquote><p></p>
[QUOTE="fanboy2000, post: 2194180, member: 19998"] Huh, that's strange, my ears are burning. That's one. ...two.. ...THREE! Really, you'd think people would know not mention my name three times. ;) Anyways, to actually help, here are some sugestions: I'd use one of the alternitive skill systems in UA. For feats and some other info, I'd use the character traits tabels and the character background tables. So to streamline the statblock process, I'd use the default array, choose skills (no points in either system), pick a trait, and use the background tables to generate feats. Add it all up, and there you go. I throw in the traits because, in a streamlined statblock, personality is very important. The traits listed in UA give bonuses or penalties, but I'd ignore them mostly and just go for the role-playing. Alternitively, you can use the Expert, Warrior, and Spellcaster classes for NPC generation, again using the simplfied Skill system, to make so interesting characters. The Spellcaster is nice because you only need to choose spells known. Before doing this, I'd expand the number of class features that can be taken as bonus feats, just for variety. [/QUOTE]
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