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General Tabletop Discussion
Character Builds & Optimization
[3.5, Tome of Battle] Need Balance & Build Advice on Swordsage
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<blockquote data-quote="cjosephs1s" data-source="post: 5700405" data-attributes="member: 6683450"><p>A few years ago I played a Warblade (not quite the same but he was a beast in battle). With as many manuevers and stances as you get by the time you are 20th level, don't worry too much about specializing. I tracked my path and was able to "specialize" in 2 different and still almost specialize in a 3rd with half of what the swordsage gets for manuevers and stances. </p><p> </p><p>Also you may have noticed from your readtrhoughs that each discipline equates to a different fighting style and therefore play style as well. Some disciplines compliment each other greatly and some just stand alone. Find the ones that go best with your style of combat and milk them for all they are worth. </p><p> </p><p> </p><p>Also you can swap low level manuevers (those that don't benefit you much) for ones that will of your current level. You can only swap them on even levels and one at each interval so planning from start to finish is the key to getting what you want. </p><p> </p><p>Advice on whatever path you choose. Plan all manuevers out for all 20 levels so you see what you're going to end up with. If need be you can make changes along the way and it should be simple to do. Otherwise you may find you won't get the high end manuevers that do devasting amounts of damage (some of these can kill opponents in a single attack with no save). </p><p> </p><p>Stances are usually useful for most of your characters career of you choose them correctly. Think combat munchkin and you should be fine with them even though once you learn it, its with you forever. </p><p> </p><p>The classes in ToB are combat and strategy masters so don't worry about balance when playing them. Munchkin them as much as possible. They are the ultimate fighting machines in combat. Design them as such and play them as such in combat. </p><p> </p><p>Hope this general advice will help</p></blockquote><p></p>
[QUOTE="cjosephs1s, post: 5700405, member: 6683450"] A few years ago I played a Warblade (not quite the same but he was a beast in battle). With as many manuevers and stances as you get by the time you are 20th level, don't worry too much about specializing. I tracked my path and was able to "specialize" in 2 different and still almost specialize in a 3rd with half of what the swordsage gets for manuevers and stances. Also you may have noticed from your readtrhoughs that each discipline equates to a different fighting style and therefore play style as well. Some disciplines compliment each other greatly and some just stand alone. Find the ones that go best with your style of combat and milk them for all they are worth. Also you can swap low level manuevers (those that don't benefit you much) for ones that will of your current level. You can only swap them on even levels and one at each interval so planning from start to finish is the key to getting what you want. Advice on whatever path you choose. Plan all manuevers out for all 20 levels so you see what you're going to end up with. If need be you can make changes along the way and it should be simple to do. Otherwise you may find you won't get the high end manuevers that do devasting amounts of damage (some of these can kill opponents in a single attack with no save). Stances are usually useful for most of your characters career of you choose them correctly. Think combat munchkin and you should be fine with them even though once you learn it, its with you forever. The classes in ToB are combat and strategy masters so don't worry about balance when playing them. Munchkin them as much as possible. They are the ultimate fighting machines in combat. Design them as such and play them as such in combat. Hope this general advice will help [/QUOTE]
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[3.5, Tome of Battle] Need Balance & Build Advice on Swordsage
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