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Character Builds & Optimization
[3.5, Tome of Battle] Need Balance & Build Advice on Swordsage
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<blockquote data-quote="Shadow_Tickle" data-source="post: 5703965" data-attributes="member: 6683558"><p><strong>New List:</strong></p><p></p><p>Sorry all, I took a second look after coming back from work and I noticed that I had made a few errors in my list. So I had to recalculate from level 10. On the plus side I did figure out some of the answers to my own questions, Mongoose series of boosts rock and I think I like the idea of being a Diamond Minded / Tiger's Claw Master.</p><p></p><p></p><p></p><p>Desert Wind: Inferno Blade, Wyrm's Flame. <strong>Stances:</strong> Flame's Blessing, Fiery Assault.</p><p></p><p>Diamond Mind: Time Stand's Still, Diamond Nightmare Blade, Quicksilver Motion, Greater Insightful Strike, Moment of Alacrity, Mind Over Body, Action Before Thought, Moment of Perfect Mind. <strong>Stances: </strong>Hearing the Air.</p><p></p><p>Setting Sun: Comet Throw, Baffling Defense,</p><p></p><p>Shadow Hand: Shadow Blink, Strike in the Night, Shadow Stride, Shadow Jaunt. <strong>Stances:</strong> Child of Shadows, Dance of the Spider, Balance on the Sky or Step of the Dancing Moth. </p><p></p><p>Stone Dragon: Mountain Tombstone Strike, Irresistable Mountain Strike.</p><p></p><p>Tiger's Claw: Feral Death Blow, Raging Mongoose, Girallon Windmill Flesh Rip, Swooping Dragon Strike,Death from Above, Sudden Leap.</p><p></p><p>Had to give up Bone Crusher from the Stone Dragon set for Dancing Mongoose which allowed me to qualify (and trade) for Raging Mongoose and GW Flesh Rip. Think I came out ahead on the deal.</p><p> </p><p>I think I ended up mastering three disciplines without properly trying to be honest although to be fair I think that was partly because Mountain Tombstone Strike had no pre-reqs.</p><p></p><p></p><p></p><p>A Few Comments for Discussion: </p><p></p><p>1) Desert Wind: Went for the boost and high level cone. Both seemed useable while the 9 level version might hurt my own party. </p><p></p><p>2) Diamond Mind: I like the idea of being able to save versus anything on the fly or with proper preparation. I am thinking however of trading in MoPM and ABT for others but I can't think of anything else at level one that I would need and my trade list is already adequate. </p><p></p><p>3) Setting Sun: A few of their later moves I did like, just didn't have the space. Those parry options sounded great.</p><p></p><p>4) Shadow Hand: I mainly ended up taking for Mobility Options, I would have liked a couple of extra stances Step of the Dancing Moth, Assasin's Stance or that Death in the Dark Strike but didn't have the space for them. I didn't like that five fingered mastery strike of the discipline so didn't work towards it. Also do you guys think all Shadow Teleport is too much or not enough <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />? Not to mention possible synergy with Swooping Dragon Strike, If I can convince my GM to let me teleport instead of make a jump check, What's the jump check for 50 feet in the Air again? </p><p></p><p>5) Stone Dragon: Had to drop Bone Crusher to make room for Mongoose series. I already had a number of nice strikes to be honest and only went for Mountain Tombstone Strike as it had no pre-reqs. Other wise it might have gone to Setting Sun.</p><p></p><p>6) Tiger's Claw: Man the high level stuff of this is good. nuff said.</p><p></p><p></p><p>7) Oh, yeah my initial level 1 build <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" />: </p><p></p><p>Burning Blade</p><p>Moment of Perfect Mind</p><p>Counter Charge (& Mighty Throw at Level 2)</p><p>Shadow Blade Technique</p><p>Sudden Leap</p><p>Wolf Fang Strike </p><p></p><p></p><p>Finally a Few Questions:</p><p>1) I realised that I could trade Irresistible Mountain Strike for another level 7 or below manoeuvre. Do you think I should keep it for it's immobility bit or take Collosus Strike or even Scorpion Parry from Setting Sun or the Death in the Dark Strike from Shadow Hand? </p><p></p><p>2) Still have a question on the level 20 stance, Walk on Air or Walk on Liquids or the Jump stance from Tiger's Claw or the Assassin's stance from Shadow Hand? If ever there was a reason to go for Mo9 this is it.</p><p></p><p>3) Master of Nine, I didn't use it in this build due to your advice but I am seriously thinking of a two level dip just for the extra maneuvres/stance and Duel Stance. The rest I agree is pretty much a miss.</p></blockquote><p></p>
[QUOTE="Shadow_Tickle, post: 5703965, member: 6683558"] [b]New List:[/b] Sorry all, I took a second look after coming back from work and I noticed that I had made a few errors in my list. So I had to recalculate from level 10. On the plus side I did figure out some of the answers to my own questions, Mongoose series of boosts rock and I think I like the idea of being a Diamond Minded / Tiger's Claw Master. Desert Wind: Inferno Blade, Wyrm's Flame. [B]Stances:[/B] Flame's Blessing, Fiery Assault. Diamond Mind: Time Stand's Still, Diamond Nightmare Blade, Quicksilver Motion, Greater Insightful Strike, Moment of Alacrity, Mind Over Body, Action Before Thought, Moment of Perfect Mind. [B]Stances: [/B]Hearing the Air. Setting Sun: Comet Throw, Baffling Defense, Shadow Hand: Shadow Blink, Strike in the Night, Shadow Stride, Shadow Jaunt. [B]Stances:[/B] Child of Shadows, Dance of the Spider, Balance on the Sky or Step of the Dancing Moth. Stone Dragon: Mountain Tombstone Strike, Irresistable Mountain Strike. Tiger's Claw: Feral Death Blow, Raging Mongoose, Girallon Windmill Flesh Rip, Swooping Dragon Strike,Death from Above, Sudden Leap. Had to give up Bone Crusher from the Stone Dragon set for Dancing Mongoose which allowed me to qualify (and trade) for Raging Mongoose and GW Flesh Rip. Think I came out ahead on the deal. I think I ended up mastering three disciplines without properly trying to be honest although to be fair I think that was partly because Mountain Tombstone Strike had no pre-reqs. A Few Comments for Discussion: 1) Desert Wind: Went for the boost and high level cone. Both seemed useable while the 9 level version might hurt my own party. 2) Diamond Mind: I like the idea of being able to save versus anything on the fly or with proper preparation. I am thinking however of trading in MoPM and ABT for others but I can't think of anything else at level one that I would need and my trade list is already adequate. 3) Setting Sun: A few of their later moves I did like, just didn't have the space. Those parry options sounded great. 4) Shadow Hand: I mainly ended up taking for Mobility Options, I would have liked a couple of extra stances Step of the Dancing Moth, Assasin's Stance or that Death in the Dark Strike but didn't have the space for them. I didn't like that five fingered mastery strike of the discipline so didn't work towards it. Also do you guys think all Shadow Teleport is too much or not enough ;)? Not to mention possible synergy with Swooping Dragon Strike, If I can convince my GM to let me teleport instead of make a jump check, What's the jump check for 50 feet in the Air again? 5) Stone Dragon: Had to drop Bone Crusher to make room for Mongoose series. I already had a number of nice strikes to be honest and only went for Mountain Tombstone Strike as it had no pre-reqs. Other wise it might have gone to Setting Sun. 6) Tiger's Claw: Man the high level stuff of this is good. nuff said. 7) Oh, yeah my initial level 1 build :p: Burning Blade Moment of Perfect Mind Counter Charge (& Mighty Throw at Level 2) Shadow Blade Technique Sudden Leap Wolf Fang Strike Finally a Few Questions: 1) I realised that I could trade Irresistible Mountain Strike for another level 7 or below manoeuvre. Do you think I should keep it for it's immobility bit or take Collosus Strike or even Scorpion Parry from Setting Sun or the Death in the Dark Strike from Shadow Hand? 2) Still have a question on the level 20 stance, Walk on Air or Walk on Liquids or the Jump stance from Tiger's Claw or the Assassin's stance from Shadow Hand? If ever there was a reason to go for Mo9 this is it. 3) Master of Nine, I didn't use it in this build due to your advice but I am seriously thinking of a two level dip just for the extra maneuvres/stance and Duel Stance. The rest I agree is pretty much a miss. [/QUOTE]
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