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3.5 vs. Arcana Unearthed: Which One are You More Excited About?
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<blockquote data-quote="Bendris Noulg" data-source="post: 855276" data-attributes="member: 6398"><p>From MC's Design Diary #1:</p><p></p><p><span style="color: orange">Let me digress for a minute about "implied settings." People talk a lot about how D&D is a generic fantasy game, and I know what they mean. The thing is, though, D&D pretends to be a generic fantasy game, but in truth it isn't. It <em>implies</em> a pretty specific setting. Its setting is where warriors wear heavy armor to fend off the attacks of monsters that rampage across the countryside. In this setting the gods are demonstrably real and channel power to their faithful. Wizards prepare spells ahead of time. Heroes with friends who have money or power do not die -- at least not permanently. And so on. Try to run a "low-magic" setting using D&D, or one in which anyone can use magic, or the gods are distant and unreachable (all viable fantasy choices), and suddenly you're practically playing a different game. </span></p><p><span style="color: orange"></span></p><p><span style="color: orange">Thus, <em>Arcana Unearthed</em> also has an implied setting. It's generally similar to that of D&D, in that you still have warriors fighting with swords and various people casting magic spells, but the specifics are different. Where these specifics differ the greatest, and thus where the implied setting comes through strongest, is in the races. Races have history. They interact with each other. They reflect the world they live in.</span> </p><p></p><p>As such, AU is no more tied to its setting than 3E/3.5 is tied to its setting (although it will have the added bonus of a fully supported setting, from multiple companies no less, where as 3E/3.5 setting is barely supported even by WotC).</p></blockquote><p></p>
[QUOTE="Bendris Noulg, post: 855276, member: 6398"] From MC's Design Diary #1: [color=orange]Let me digress for a minute about "implied settings." People talk a lot about how D&D is a generic fantasy game, and I know what they mean. The thing is, though, D&D pretends to be a generic fantasy game, but in truth it isn't. It [i]implies[/i] a pretty specific setting. Its setting is where warriors wear heavy armor to fend off the attacks of monsters that rampage across the countryside. In this setting the gods are demonstrably real and channel power to their faithful. Wizards prepare spells ahead of time. Heroes with friends who have money or power do not die -- at least not permanently. And so on. Try to run a "low-magic" setting using D&D, or one in which anyone can use magic, or the gods are distant and unreachable (all viable fantasy choices), and suddenly you're practically playing a different game. Thus, [i]Arcana Unearthed[/i] also has an implied setting. It's generally similar to that of D&D, in that you still have warriors fighting with swords and various people casting magic spells, but the specifics are different. Where these specifics differ the greatest, and thus where the implied setting comes through strongest, is in the races. Races have history. They interact with each other. They reflect the world they live in.[/color] As such, AU is no more tied to its setting than 3E/3.5 is tied to its setting (although it will have the added bonus of a fully supported setting, from multiple companies no less, where as 3E/3.5 setting is barely supported even by WotC). [/QUOTE]
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3.5 vs. Arcana Unearthed: Which One are You More Excited About?
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