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General Tabletop Discussion
D&D Older Editions
[3.5] What's a good wizard feat for level 6?
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<blockquote data-quote="aboyd" data-source="post: 5567504" data-attributes="member: 44797"><p>Thanks Eman Resu! Something to consider. Much appreciated.</p><p></p><p>So... finally, attached is my character sheet for level 6, and spells. The character is of course just as noted in the OP -- I had poor rolls for stats, so the PC took Abrupt Jaunt with immediate teleport to help cover for the lack of Dex & armor. And he has been built organically, so he is not perfectly optimized; rather he has been built to address the needs of the campaign as it played out. The Fiery Burst feat has been incredibly useful. He got into a 2 hour combat session (1200 rounds; we didn't play out every round at the table, though) and having repeatable attacks saved his bacon.</p><p></p><p>I play him as highly paranoid and aware of his own weaknesses. He will flee from battle if necessary. He has 10 points in trapmaking, and every night takes 10 (for a total of 20) to set this booby trap around the perimeter of camp (it's from the DMG 2):</p><p></p><p></p><p></p><p>Also, this campaign involves almost no magic items from books -- the DM makes them up as he goes along. Thus, my ring of spell storing is essentially worth 1,000,000 gp based upon the way the DM described it (a ring with a diamond set in the middle that can take any spell of any level, and 5 rubies set around the central gem, each able to take a spell with the [fire] descriptor, of any level).</p><p></p><p>Through 5th level, he used his Collegiate Wizard feat to fill out his spellbook with more than the normal number of spells. At 6th, he managed to find some friendly wizards and collect 3 extra spells. He's a conjurer, so he <em>must</em> select 1 of the yellow conjuration spells for each level.</p><p></p><p>If you intend to use this character in a standard game, note that your DM will FREAK OUT. His stats are too low, but his wealth is too high (about what a 22nd level character should have, thanks to the ring mostly). To get him back to normal wealth by level guidelines, you'd need to remove the ring, plus also the wand of +2 casting level, sending stone, recall stone, and rings of cold protection.</p><p></p><p>EDIT: Oh! Almost forgot, lordxavier wanted the backstory for the character. Here it is.</p></blockquote><p></p>
[QUOTE="aboyd, post: 5567504, member: 44797"] Thanks Eman Resu! Something to consider. Much appreciated. So... finally, attached is my character sheet for level 6, and spells. The character is of course just as noted in the OP -- I had poor rolls for stats, so the PC took Abrupt Jaunt with immediate teleport to help cover for the lack of Dex & armor. And he has been built organically, so he is not perfectly optimized; rather he has been built to address the needs of the campaign as it played out. The Fiery Burst feat has been incredibly useful. He got into a 2 hour combat session (1200 rounds; we didn't play out every round at the table, though) and having repeatable attacks saved his bacon. I play him as highly paranoid and aware of his own weaknesses. He will flee from battle if necessary. He has 10 points in trapmaking, and every night takes 10 (for a total of 20) to set this booby trap around the perimeter of camp (it's from the DMG 2): Also, this campaign involves almost no magic items from books -- the DM makes them up as he goes along. Thus, my ring of spell storing is essentially worth 1,000,000 gp based upon the way the DM described it (a ring with a diamond set in the middle that can take any spell of any level, and 5 rubies set around the central gem, each able to take a spell with the [fire] descriptor, of any level). Through 5th level, he used his Collegiate Wizard feat to fill out his spellbook with more than the normal number of spells. At 6th, he managed to find some friendly wizards and collect 3 extra spells. He's a conjurer, so he [i]must[/i] select 1 of the yellow conjuration spells for each level. If you intend to use this character in a standard game, note that your DM will FREAK OUT. His stats are too low, but his wealth is too high (about what a 22nd level character should have, thanks to the ring mostly). To get him back to normal wealth by level guidelines, you'd need to remove the ring, plus also the wand of +2 casting level, sending stone, recall stone, and rings of cold protection. EDIT: Oh! Almost forgot, lordxavier wanted the backstory for the character. Here it is. [/QUOTE]
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[3.5] What's a good wizard feat for level 6?
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