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3.5e Planescape - Cold Black Mask OOC Thread
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<blockquote data-quote="Cage-Rattler" data-source="post: 3851021" data-attributes="member: 52785"><p><strong>Party Make-up:</strong> Initially, the Main Cast would number 3-4 prime-material characters. I'll also allow for one -- possibly two -- individuals interested in creating planar characters. Said players should have at least basic knowledge of Planescape cosmology, natch.</p><p></p><p><strong>Races / Classes Allowed:</strong> Anything in D&D 3.5e PHB 1 and 2; Complete Adventurer/Arcane/Divine/Scoundrel/Warrior. I'm also open to characters based on the Expanded Psionics Handbook and other WoTC sourcebooks on a case-by-case basis. Remember that this is my first attempt at a PbP game, so have mercy and try to keep character creation wackiness to a minimum. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> </p><p></p><p><strong>Character Level:</strong> 5th, calculating Level Adjustment and all that jazz. Some of you may be interested to know that I'm using the "LA Buy-off" variant rule from the Hypertext SRD; you can find that link (and others) by reading through the "House Rules" posted below.</p><p></p><p><strong>Character Wealth:</strong> 13,000 GP. Avoid spending more than half your wealth on a single purchase.</p><p></p><p><strong>Stat Generation:</strong> 30 point buy. </p><p></p><p><strong>Hit Dice:</strong> Max at first level, then alternating high-low average for every following level.</p><p></p><p><strong>Alignment:</strong> Any Non-Evil. Your character doesn't have to be happy-bunnies-and-sunshine, but should be able to work effectively in a group. Above all, think of alignment as a Guideline, not a Straight-jacket.</p><p></p><p>-----------------------------</p><p></p><p>Additionally, I was planning on using Variant Rules from WoTC's Hypertext SRD...</p><p></p><p><a href="http://www.d20srd.org/srd/variant/adventuring/armorAsDamageReduction.htm" target="_blank">Armor as Damage Reduction</a></p><p><a href="http://www.d20srd.org/srd/variant/adventuring/vitalityAndWoundPoints.htm" target="_blank">Vitality and Wound Points</a></p><p><a href="http://www.d20srd.org/srd/variant/races/reducingLevelAdjustments.htm#experiencePointCost" target="_blank">Level Adjustment Buy-Off</a></p><p></p><p> ...along with a couple House Rules of my own:</p><p></p><p> *The casting time of the spell <strong>Raise Dead</strong> is increased to 1 minute per level of the target. The casting time of Resurrection is increased to 10 minutes per level of the target, and the time to cast True Resurrection is increased to 1 hour per level of the target. <span style="color: Sienna">This is a simple rule I've always enstated to give "Death and Dying" a little more in-game impact, rather than having some priest wave their hand in a flippant, "poof-you-are-no-longer-dead-now-get-back-into-the-fight" sort of way.</span></p><p></p><p> *"Orb of. . ." spells (found in Complete Arcane) are now of the Evocation school, and as such are subject to Spell Resistance. <span style="color: sienna">The decision to make "Orb" spells fall under the Conjuration school is weird, since they behave essentially like Evocations. Also, having the whole set ignore SR seems just a little bit broken.</span> <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /></p></blockquote><p></p>
[QUOTE="Cage-Rattler, post: 3851021, member: 52785"] [b]Party Make-up:[/b] Initially, the Main Cast would number 3-4 prime-material characters. I'll also allow for one -- possibly two -- individuals interested in creating planar characters. Said players should have at least basic knowledge of Planescape cosmology, natch. [b]Races / Classes Allowed:[/b] Anything in D&D 3.5e PHB 1 and 2; Complete Adventurer/Arcane/Divine/Scoundrel/Warrior. I'm also open to characters based on the Expanded Psionics Handbook and other WoTC sourcebooks on a case-by-case basis. Remember that this is my first attempt at a PbP game, so have mercy and try to keep character creation wackiness to a minimum. :p [b]Character Level:[/b] 5th, calculating Level Adjustment and all that jazz. Some of you may be interested to know that I'm using the "LA Buy-off" variant rule from the Hypertext SRD; you can find that link (and others) by reading through the "House Rules" posted below. [b]Character Wealth:[/b] 13,000 GP. Avoid spending more than half your wealth on a single purchase. [b]Stat Generation:[/b] 30 point buy. [b]Hit Dice:[/b] Max at first level, then alternating high-low average for every following level. [b]Alignment:[/b] Any Non-Evil. Your character doesn't have to be happy-bunnies-and-sunshine, but should be able to work effectively in a group. Above all, think of alignment as a Guideline, not a Straight-jacket. ----------------------------- Additionally, I was planning on using Variant Rules from WoTC's Hypertext SRD... [url="http://www.d20srd.org/srd/variant/adventuring/armorAsDamageReduction.htm"]Armor as Damage Reduction[/url] [url="http://www.d20srd.org/srd/variant/adventuring/vitalityAndWoundPoints.htm"]Vitality and Wound Points[/url] [url=http://www.d20srd.org/srd/variant/races/reducingLevelAdjustments.htm#experiencePointCost]Level Adjustment Buy-Off[/url] ...along with a couple House Rules of my own: *The casting time of the spell [b]Raise Dead[/b] is increased to 1 minute per level of the target. The casting time of Resurrection is increased to 10 minutes per level of the target, and the time to cast True Resurrection is increased to 1 hour per level of the target. [color=Sienna]This is a simple rule I've always enstated to give "Death and Dying" a little more in-game impact, rather than having some priest wave their hand in a flippant, "poof-you-are-no-longer-dead-now-get-back-into-the-fight" sort of way.[/color] *"Orb of. . ." spells (found in Complete Arcane) are now of the Evocation school, and as such are subject to Spell Resistance. [color=sienna]The decision to make "Orb" spells fall under the Conjuration school is weird, since they behave essentially like Evocations. Also, having the whole set ignore SR seems just a little bit broken.[/color] :uhoh: [/QUOTE]
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