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3 Criteria some? RPG's fall into. :)
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<blockquote data-quote="Hussar" data-source="post: 4998038" data-attributes="member: 22779"><p>While I agree that you can play an RPG without persistence, it's still there in the rules. Any game with character advancement rules assumes persistence and that's the vast majority of rpg's out there.</p><p></p><p>However, I'm not sure if narrative can honestly be ditched. Unless the campaign consists of opening the monster manual to page one, declaring, "Arracocra, FIGHT!" and then proceeding all the way to zombie, you are most likely going to have narrative. Certainly the game presumes it.</p><p></p><p>Whether a particular table chooses to eject that presumption is another matter entirely.</p><p></p><p>Thinking about this a bit further, I would tentatively add a 4th criteria.</p><p></p><p><strong><u>4. Co-operative Play</u></strong></p><p></p><p>One of the biggest differences between RPG's and pretty much any game which came before it is the fact that everyone at the table is working together. Even the GM/DM/Referee/whatever is, at worst, supposed to be neutral. He or she is not supposed to compete with the rest of the table. In fact, should he choose to compete, he wins. Every time. </p><p></p><p>"The ground swallows you up, and you die" DM wins. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Everyone at the table is working together to keep the game going. Competetive play at the table is often actively discouraged. This is a feature of RPG's that rarely appears anywhere else.</p></blockquote><p></p>
[QUOTE="Hussar, post: 4998038, member: 22779"] While I agree that you can play an RPG without persistence, it's still there in the rules. Any game with character advancement rules assumes persistence and that's the vast majority of rpg's out there. However, I'm not sure if narrative can honestly be ditched. Unless the campaign consists of opening the monster manual to page one, declaring, "Arracocra, FIGHT!" and then proceeding all the way to zombie, you are most likely going to have narrative. Certainly the game presumes it. Whether a particular table chooses to eject that presumption is another matter entirely. Thinking about this a bit further, I would tentatively add a 4th criteria. [B][U]4. Co-operative Play[/U][/B] One of the biggest differences between RPG's and pretty much any game which came before it is the fact that everyone at the table is working together. Even the GM/DM/Referee/whatever is, at worst, supposed to be neutral. He or she is not supposed to compete with the rest of the table. In fact, should he choose to compete, he wins. Every time. "The ground swallows you up, and you die" DM wins. :) Everyone at the table is working together to keep the game going. Competetive play at the table is often actively discouraged. This is a feature of RPG's that rarely appears anywhere else. [/QUOTE]
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3 Criteria some? RPG's fall into. :)
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