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[3.P] Masterpiece weapons - Exotic++
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<blockquote data-quote="Dozen" data-source="post: 6021278" data-attributes="member: 6698275"><p>I support the idea. The concept of what the core calls Exotic weapons amounts to a bad joke. The other two weapon groups are based on how hard it is to wield them effectively as a weapon, not regional differences - which in some worlds never existed to begin with, by the way - and those weapons that were included among Exotic weapons due to the former reason(whips or two-bladed swords, for example) don't fit the term. Go ahead and fix it, I'll be happy to use the material you come up with.</p><p></p><p>1d12+ damage is reasonable when the weapon can't do anything special otherwise, but try to keep it realistic, base them on RL ones, maybe come up with something new but not impossible, etc. A lot of people choose weapons based on flavor, so they don't necessarily need to be more effective than the rest; it's enough if they are hard to use.</p></blockquote><p></p>
[QUOTE="Dozen, post: 6021278, member: 6698275"] I support the idea. The concept of what the core calls Exotic weapons amounts to a bad joke. The other two weapon groups are based on how hard it is to wield them effectively as a weapon, not regional differences - which in some worlds never existed to begin with, by the way - and those weapons that were included among Exotic weapons due to the former reason(whips or two-bladed swords, for example) don't fit the term. Go ahead and fix it, I'll be happy to use the material you come up with. 1d12+ damage is reasonable when the weapon can't do anything special otherwise, but try to keep it realistic, base them on RL ones, maybe come up with something new but not impossible, etc. A lot of people choose weapons based on flavor, so they don't necessarily need to be more effective than the rest; it's enough if they are hard to use. [/QUOTE]
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[3.P] Masterpiece weapons - Exotic++
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