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General Tabletop Discussion
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3 Questions on how 5e is being used
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<blockquote data-quote="aco175" data-source="post: 7519709" data-attributes="member: 27385"><p>1: Back in the day, we switched to AD&D from basic, mostly since we did not know better and TSR did not do a great job explaining to versions to a 8 year old, or even my father who bought all the books. I remember feeling that it was better than the older edition since I could be an elf and a fighter rather than just an elf. Same as when I switched to 3e and found that my dwarf cleric could now get to 20th level, or I could be a dwarf mage. I like 5e where you can spend all the time you want designing a character or get one going in 5 minutes and start playing. Players fall between the 2 extremes I think and some are more into gaming than others and some just want to come and play. </p><p></p><p>2: In adventures I would want little world setting material if it is for a homebrew or 3pp setting. Right now I'm playing in FR and can use those modules fine and new ones that take place there are fine, but I still do not need a ton of story. I sometimes take a module and insert it into an ongoing campaign so anything I play needs to modified some already to fit into the region and setting I have started. Contained elements such as a shop and the owner can be more fleshed out, but the world elements such as <strong>mages are hunted out of fear</strong> is something I do not need. </p><p></p><p>3: I have been playing for a long time and still find having some notes on how the writer was planning things to be something I could use. I still like descriptive text or boxed test to lead into an encounter, but may will tell you they do not like it. I like to read about playtesting and how things ran compared to what was designed.</p></blockquote><p></p>
[QUOTE="aco175, post: 7519709, member: 27385"] 1: Back in the day, we switched to AD&D from basic, mostly since we did not know better and TSR did not do a great job explaining to versions to a 8 year old, or even my father who bought all the books. I remember feeling that it was better than the older edition since I could be an elf and a fighter rather than just an elf. Same as when I switched to 3e and found that my dwarf cleric could now get to 20th level, or I could be a dwarf mage. I like 5e where you can spend all the time you want designing a character or get one going in 5 minutes and start playing. Players fall between the 2 extremes I think and some are more into gaming than others and some just want to come and play. 2: In adventures I would want little world setting material if it is for a homebrew or 3pp setting. Right now I'm playing in FR and can use those modules fine and new ones that take place there are fine, but I still do not need a ton of story. I sometimes take a module and insert it into an ongoing campaign so anything I play needs to modified some already to fit into the region and setting I have started. Contained elements such as a shop and the owner can be more fleshed out, but the world elements such as [B]mages are hunted out of fear[/B] is something I do not need. 3: I have been playing for a long time and still find having some notes on how the writer was planning things to be something I could use. I still like descriptive text or boxed test to lead into an encounter, but may will tell you they do not like it. I like to read about playtesting and how things ran compared to what was designed. [/QUOTE]
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