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General Tabletop Discussion
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3 Questions on how 5e is being used
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<blockquote data-quote="MonkeezOnFire" data-source="post: 7519713" data-attributes="member: 6784845"><p>1) If a product advertises itself as 5e compatible I would expect the full stat blocks and 5e conversion to be there so that I don't have to do the work myself. But if it was billed as a more generic adventure my expectations would be different. </p><p></p><p>2) A summary of setting details that are relevant to the adventure is always appreciated. While I mostly run in homebrew settings this type of broader context is nice to understand and can help inspire me to make things work with my own world. I find that some of the WotC APs struggle with this a bit. A lot of the time it's "you have to defeat villain X" without being told who they are and why they are bad. </p><p></p><p>3) For me, a chapter introduction should be about a page maximum to explain things at a high level. Any more than that and it becomes tedious. </p><p>For low level details I like when scenarios are well fleshed out so that when the unexpected happens I have a full understanding of whats going on to respond. </p><p>I generally prefer to have leeway to interpret NPCs in a variety of ways to tune them to interact with the party in a fun way.</p></blockquote><p></p>
[QUOTE="MonkeezOnFire, post: 7519713, member: 6784845"] 1) If a product advertises itself as 5e compatible I would expect the full stat blocks and 5e conversion to be there so that I don't have to do the work myself. But if it was billed as a more generic adventure my expectations would be different. 2) A summary of setting details that are relevant to the adventure is always appreciated. While I mostly run in homebrew settings this type of broader context is nice to understand and can help inspire me to make things work with my own world. I find that some of the WotC APs struggle with this a bit. A lot of the time it's "you have to defeat villain X" without being told who they are and why they are bad. 3) For me, a chapter introduction should be about a page maximum to explain things at a high level. Any more than that and it becomes tedious. For low level details I like when scenarios are well fleshed out so that when the unexpected happens I have a full understanding of whats going on to respond. I generally prefer to have leeway to interpret NPCs in a variety of ways to tune them to interact with the party in a fun way. [/QUOTE]
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3 Questions on how 5e is being used
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