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General Tabletop Discussion
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3 Questions on how 5e is being used
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<blockquote data-quote="Jester David" data-source="post: 7519883" data-attributes="member: 37579"><p>1) I tend to use more complexity where possible. Old School is nice, but we stopped doing some things that way for a good reason. </p><p>I like full statblocks in my products, but not necessarily in line during the adventure. Flipping to the back for an appendix is fine. Or just have a reference to the MM. Using an existing monster buy adding a trait or tweaking the numbers is also fine.</p><p></p><p>2) As much as necassary to play. Published campaign adventures should supplement a full campaign product, expanding lore on the location, but also be able to function alone. </p><p></p><p>3) Personally, I love designer diary notes and behind the curtain notes.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7519883, member: 37579"] 1) I tend to use more complexity where possible. Old School is nice, but we stopped doing some things that way for a good reason. I like full statblocks in my products, but not necessarily in line during the adventure. Flipping to the back for an appendix is fine. Or just have a reference to the MM. Using an existing monster buy adding a trait or tweaking the numbers is also fine. 2) As much as necassary to play. Published campaign adventures should supplement a full campaign product, expanding lore on the location, but also be able to function alone. 3) Personally, I love designer diary notes and behind the curtain notes. [/QUOTE]
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General Tabletop Discussion
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3 Questions on how 5e is being used
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