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General Tabletop Discussion
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3 Questions on how 5e is being used
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<blockquote data-quote="Bawylie" data-source="post: 7519926" data-attributes="member: 6776133"><p>1.) I am always searching for a way to encompass the most info I can in the most condensed possible version. I’ve settled on the monster cards from battlefront miniatures for now. I often use post-its - my MM is full of post-its.</p><p></p><p>2.) How much setting is tricky. I will not read 20 pages of setting info prior to running a module. I prefer setting incorporated into scenes at the beginning and lightly reinforced throughout thereafter. So instead of reading two pages of backstory on the haunted forest, the players first scene should be haunted AF and foresty like mad. Subsequent scenes in that area should have bits of setting detail that reinforce or give additional perspective that comes through during play. That’s how I’d want it, if I had my druthers. That’s how I try to write it for my home games. I remind myself “if the back story were so G D interesting it would be in the main story,” and I go from there. Same true for setting. </p><p></p><p>3.) for scenario writing, I like a mix of encounters. Some large scripted set pieces and some conflicts that arise through the natural course of play. Some intent/design is often useful: “The orc thunderfist defends the monastery gate, using his mighty strikes to knock interlopers down into the crevice below the path. He will not fight to the death but will yield to the mighty.” </p><p></p><p>TBPH, I stop reading the text the moment I stop caring about what’s in it. And the more pre-reading I have to do before I play, the less likely I am to play.</p></blockquote><p></p>
[QUOTE="Bawylie, post: 7519926, member: 6776133"] 1.) I am always searching for a way to encompass the most info I can in the most condensed possible version. I’ve settled on the monster cards from battlefront miniatures for now. I often use post-its - my MM is full of post-its. 2.) How much setting is tricky. I will not read 20 pages of setting info prior to running a module. I prefer setting incorporated into scenes at the beginning and lightly reinforced throughout thereafter. So instead of reading two pages of backstory on the haunted forest, the players first scene should be haunted AF and foresty like mad. Subsequent scenes in that area should have bits of setting detail that reinforce or give additional perspective that comes through during play. That’s how I’d want it, if I had my druthers. That’s how I try to write it for my home games. I remind myself “if the back story were so G D interesting it would be in the main story,” and I go from there. Same true for setting. 3.) for scenario writing, I like a mix of encounters. Some large scripted set pieces and some conflicts that arise through the natural course of play. Some intent/design is often useful: “The orc thunderfist defends the monastery gate, using his mighty strikes to knock interlopers down into the crevice below the path. He will not fight to the death but will yield to the mighty.” TBPH, I stop reading the text the moment I stop caring about what’s in it. And the more pre-reading I have to do before I play, the less likely I am to play. [/QUOTE]
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3 Questions on how 5e is being used
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