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3 Sure-Fire Ways to Run A Successful Horror Adventure!
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<blockquote data-quote="Marius Delphus" data-source="post: 137689" data-attributes="member: 447"><p><strong>Corollary</strong></p><p></p><p>Never permit the game to degenerate into "mere" combat. The players should always feel as if their character's lives, sanity, wholeness, togetherness (lumped all together, why not call it "safety") is hanging by a thread. This is especially true if the characters soundly outclass their opponents... they should never be sure that they do.</p><p></p><p>Example: Instead of "the ghoul misses you," try the following:</p><p></p><p>The beast gazes at you hungrily... and strikes! It leaps onto your shield, dragging it to the ground. You manage to wrest your shield out of the beast's grasp, but not before its tongue lashes out at you... this two-foot-long appendage actually brushes your face, and you smell the rot of old, old death on it... the beast's eyes widen with some twisted kind of pleasure as it makes a sound... you think you heard it say "yummy," but you can't be sure.... Who's up next?</p></blockquote><p></p>
[QUOTE="Marius Delphus, post: 137689, member: 447"] [b]Corollary[/b] Never permit the game to degenerate into "mere" combat. The players should always feel as if their character's lives, sanity, wholeness, togetherness (lumped all together, why not call it "safety") is hanging by a thread. This is especially true if the characters soundly outclass their opponents... they should never be sure that they do. Example: Instead of "the ghoul misses you," try the following: The beast gazes at you hungrily... and strikes! It leaps onto your shield, dragging it to the ground. You manage to wrest your shield out of the beast's grasp, but not before its tongue lashes out at you... this two-foot-long appendage actually brushes your face, and you smell the rot of old, old death on it... the beast's eyes widen with some twisted kind of pleasure as it makes a sound... you think you heard it say "yummy," but you can't be sure.... Who's up next? [/QUOTE]
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3 Sure-Fire Ways to Run A Successful Horror Adventure!
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