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(3.X D&D/d20) Recruiting: The First (Now OOC)
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<blockquote data-quote="Arkhandus" data-source="post: 4948558" data-attributes="member: 13966"><p>The allowed source materials are an odd collection, but then, that's because it's just most of the d20 fantasy materials I own. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> Excepting a few that I haven't read much of yet, like Elements of Magic, Mechamancy, The Fantastic Science, and a few others (The Mind Divine just doesn't fit into the context of this game idea, since godminds are more nebulous and strange).</p><p></p><p>And integrating this kind of variety is in large part what's been delaying my two main planned PbPs, but that just means that I've already spent months going over this stuff and figuring out what to do about some of the rules-differences between the products. I'm going to take a simpler approach with this game, but still a wierd mix of stuff, so it should be interesting!</p><p></p><p>Go ahead and think on your character concepts. A giant witch is fine, as is any other combo from AE (even one that wouldn't make sense in the context of the Diamond Throne setting, since this isn't Dor-Erthenos). The iksar monk would use EQRPG's training point rules in place of standard d20 feat and ability score additions by level. Faction rules won't matter much to start with, but certainly the softskin hairy apes (i.e. most humanoids) will consider the iksar strange, and vice versa. But then, everything's kinda strange to everyone in the new world, so there's not much difference.</p><p></p><p>As far as deities go, pretty much any deity in the listed materials (such as Zeus, Loki, Osiris, Elashar, Bahamut, Tempus, Skerrit, Glaciarus Magnum, Bertoxxulous, Quetzacoatl (in an issue of Dragon Magazine), the Oversoul (likewise), and so on), as well as those in the Living Greyhawk Gazeteer (such as Tharizdun) could be involved in this to some extent. Though relatively isolated ones like Iuz probably wouldn't be.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 4948558, member: 13966"] The allowed source materials are an odd collection, but then, that's because it's just most of the d20 fantasy materials I own. :P Excepting a few that I haven't read much of yet, like Elements of Magic, Mechamancy, The Fantastic Science, and a few others (The Mind Divine just doesn't fit into the context of this game idea, since godminds are more nebulous and strange). And integrating this kind of variety is in large part what's been delaying my two main planned PbPs, but that just means that I've already spent months going over this stuff and figuring out what to do about some of the rules-differences between the products. I'm going to take a simpler approach with this game, but still a wierd mix of stuff, so it should be interesting! Go ahead and think on your character concepts. A giant witch is fine, as is any other combo from AE (even one that wouldn't make sense in the context of the Diamond Throne setting, since this isn't Dor-Erthenos). The iksar monk would use EQRPG's training point rules in place of standard d20 feat and ability score additions by level. Faction rules won't matter much to start with, but certainly the softskin hairy apes (i.e. most humanoids) will consider the iksar strange, and vice versa. But then, everything's kinda strange to everyone in the new world, so there's not much difference. As far as deities go, pretty much any deity in the listed materials (such as Zeus, Loki, Osiris, Elashar, Bahamut, Tempus, Skerrit, Glaciarus Magnum, Bertoxxulous, Quetzacoatl (in an issue of Dragon Magazine), the Oversoul (likewise), and so on), as well as those in the Living Greyhawk Gazeteer (such as Tharizdun) could be involved in this to some extent. Though relatively isolated ones like Iuz probably wouldn't be. [/QUOTE]
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