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(3.X D&D/d20) Recruiting: The First (Now OOC)
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<blockquote data-quote="Arkhandus" data-source="post: 4955615" data-attributes="member: 13966"><p><strong>Flamekin and Brightsouls</strong></p><p></p><p></p><p>Well, frankly, they look broken.</p><p></p><p>However, I'll give you the benefit of the doubt and allow you to try it. But, who knows, maybe in play it won't turn out to be as broken as I think. At least you're not proposing a Flamekin Monk.</p><p></p><p>Flamekin will need a +1 Level Adjustment, however. Their Heat of the Flame ability and their Elemental type (as they cannot possibly have any other type, though the PDF author seems to try dodging that inevitability by never specifying their creature type), are too much for an LA+0 race, considering their other racial traits (and maybe even without those). So they get the standard benefits of the Elemental type (as listed in the SRD) and will be LA+1 in this game. You'll start with the same 1st-level GP and 0 XP as everyone else, but the Level Adjustment will delay your further advancement slightly.</p><p></p><p>Also, no Fortitude save DC is listed for their maintaining consciousness when submerged in water; I'm setting the DC at 15, +1 per previous round spent submerged, with 1 minute outside of water resetting the DC. I've read the Lorwyn novel; they ought to need a Will save just to cross water and to avoid panicking if submerged, but I'll ignore that issue.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 4955615, member: 13966"] [b]Flamekin and Brightsouls[/b] Well, frankly, they look broken. However, I'll give you the benefit of the doubt and allow you to try it. But, who knows, maybe in play it won't turn out to be as broken as I think. At least you're not proposing a Flamekin Monk. Flamekin will need a +1 Level Adjustment, however. Their Heat of the Flame ability and their Elemental type (as they cannot possibly have any other type, though the PDF author seems to try dodging that inevitability by never specifying their creature type), are too much for an LA+0 race, considering their other racial traits (and maybe even without those). So they get the standard benefits of the Elemental type (as listed in the SRD) and will be LA+1 in this game. You'll start with the same 1st-level GP and 0 XP as everyone else, but the Level Adjustment will delay your further advancement slightly. Also, no Fortitude save DC is listed for their maintaining consciousness when submerged in water; I'm setting the DC at 15, +1 per previous round spent submerged, with 1 minute outside of water resetting the DC. I've read the Lorwyn novel; they ought to need a Will save just to cross water and to avoid panicking if submerged, but I'll ignore that issue. [/QUOTE]
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