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(3.X D&D/d20) Recruiting: The First (Now OOC)
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<blockquote data-quote="Willette" data-source="post: 4955920" data-attributes="member: 85692"><p>[code] </p><p>Name: Elldar</p><p>Class: Artificer</p><p>Race: Forest Gnome</p><p>Size: Small</p><p>Gender: Male</p><p>Alignment: Neutral Good</p><p> </p><p>Str: 14 (15-2 racial+1) +2 Level: 1 XP: 0</p><p>Dex: 18 (18) +4 BAB: +0 HP: 9 (1d6+3)</p><p>Con: 16 (12+2 racial+2) +3 Grapple: -2 (0+2-4) Dmg Red: -</p><p>Int: 18 (18) +4 Speed: 20 ft Spell Res: -</p><p>Wis: 16 (15+1) +3 Init: +4 Spell Save: +4</p><p>Cha: 13 (12+1) +1 ACP: 0 Spell Fail: -</p><p> </p><p> Base Armor Shld Dex Size Nat Misc Total</p><p>Armor: 10 +3 +1 +4 +1 19</p><p>Touch: 15 Flatfooted: 15</p><p> </p><p> Base Mod Misc Total</p><p>Fort: 0 +3 +0 +3</p><p>Ref: 2 +4 +0 +6</p><p>Will: 0 +3 +0 +3</p><p> </p><p>Weapons: Attack Damage Critical</p><p>Morningstar +3 (0+2+1) 1d6 20/x2</p><p>Dagger +3 (0+2+1) 1d3 19-20/x2 </p><p>Light Crossbow +5 (0+4+1) 1d6 19-20/x2</p><p> </p><p>Device powers: 0th 4+1, 1st 2+1 </p><p>0th</p><p>Acid Splash</p><p>Detect Poison</p><p>Flare</p><p>Light</p><p>Mage Hand</p><p> </p><p>1st</p><p>Grease</p><p>Shocking Grasp</p><p>Expeditious Retreat</p><p> </p><p>Languages: Gnome, Common, Forest Animals, Dwarven (Int), Orc (Int), Elven (Int), Giant (Int)</p><p> </p><p>Pass without Trace (Su): A forest gnome has the innate ability to use pass without trace (self only, as a free action) as the spell cast by a druid of the forest gnome’s class levels. </p><p> </p><p>+1 racial bonus on attack rolls against kobolds, goblinoids, orcs, and reptilian humanoids. </p><p> </p><p>+4 racial bonus on Hide checks, which improves to +8 in a wooded area. </p><p> </p><p>+2 Constitution, -2 Strength. </p><p> </p><p>Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, -4 penalty on grapple checks, lifting and carrying limits ¾ those of Medium characters. </p><p> </p><p>A gnome’s base land speed is 20 feet. </p><p> </p><p>Low-light vision. </p><p> </p><p>+2 racial bonus on saving throws against illusions. </p><p> </p><p>+4 dodge bonus to Armor Class against creatures of the giant type (such as ogres, trolls, and hill giants). </p><p> </p><p>+2 racial bonus on Listen and Craft (alchemy) checks. </p><p> </p><p>Favored Class: Bard. </p><p>Feats: Artificer Item</p><p> </p><p>Skill Points: 32 Max Ranks: 4/2</p><p>Skills: Ranks Mod Misc Total</p><p>Appraise 2 3 5 </p><p>Alchemy 2 4 2 8</p><p>Craft (weaponsmithing) 4 4 8</p><p>Craft (armorsmithing) 4 4 8</p><p>Disable Device 2 4 6</p><p>Knowledge (engr&arch) 4 4 8</p><p>Profession 4 3 7</p><p>Listen 2 3 2 7</p><p>Search 4 4 8</p><p>Use Magic Device 4 4 8</p><p>Equipment: Cost Weight Charges</p><p>Artisan's Tools 5 gp 5 lb </p><p>Explorer's Outfit 0 gp 2 lb</p><p>Rations (4 days) 20 sp 1 lb</p><p>Bedroll 1 sp 1.25 lb</p><p>Fishhook 1 sp</p><p>Scroll Case 1 gp 0.5 lb</p><p>Flint and Steel 1 gp</p><p>Waterskin (2) 2 gp 1 lb</p><p>Belt Pouch 1 gp 0.125lb</p><p>Ink 8 gp</p><p>Inkpen 1 sp</p><p>Parchment (8) 1.6gp</p><p>Sack 1 sp 0.125lb</p><p>Morningstar 8 gp 3 lb</p><p>Light Crossbow 35 gp 2 lb</p><p>Dagger 2 gp 0.5 lb</p><p>Bolts (30) 3 gp 1.5 lb</p><p>Studded Leather Armor 25 gp 7.5 lb</p><p>Buckler 15 gp 2.5 lb</p><p>Artificer Item: Flare Goggles 90 gp 2.5 lb 9</p><p>-------------------------------------------------</p><p> 200 gp 30.5 lb</p><p> </p><p> Lgt Med Hvy Lift Push</p><p>Max Weight: 44 44-87 88-131 131/263 656</p><p> </p><p> </p><p>Age: 76 </p><p>Height: 3'00"</p><p>Weight: 40lb</p><p>Eyes: Large Black</p><p>Hair: Shaggy brown</p><p>Skin: Mottled Green Brown</p><p>[/code]</p><p> </p><p>So heres my first draft buildwise. Hope the formatting is right as its my first time trying to use the enclosed boxes <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> haha</p><p> </p><p>A few issues:</p><p>1. I was thinkin the same on the UMD skill and it seems as since i have no pre-req concentration is a little unnecessary as i'll never use spells or would using a device (i.e. pressing a button or whatnot) count for attack of oppurtunity/interruption? Also open lock might be a decent skill to tack on as this guy is essentially a tinkerer so lock mechanisms seem up his alley.</p><p> </p><p>2a. With using devices what action would switching from device to device or device to weapon use as if i can't take feats like quick draw maybe this would result in me being very slowed down due to all the switching. </p><p> </p><p>2b.Also in the device thread would my starting item be ok? goggles that cast flare take up slot for eyes and maybe cloak or hat slot for fuel. I also considered a shocking grasp gauntlet which could be used in combat as i have buckler leaving my hand free. Having a hard time finding players who've used this class and hence sample items.</p><p> </p><p>2c. Could i utilize devices in conjunction with weapons or armor like a flare mace or something as the picture from MoF has the guy holding what looks to be an augmented x-bow. For example electric jolt on armor set off when i'm hit or acid splash on crossbow optional in place of a bolt.</p></blockquote><p></p>
[QUOTE="Willette, post: 4955920, member: 85692"] [code] Name: Elldar Class: Artificer Race: Forest Gnome Size: Small Gender: Male Alignment: Neutral Good Str: 14 (15-2 racial+1) +2 Level: 1 XP: 0 Dex: 18 (18) +4 BAB: +0 HP: 9 (1d6+3) Con: 16 (12+2 racial+2) +3 Grapple: -2 (0+2-4) Dmg Red: - Int: 18 (18) +4 Speed: 20 ft Spell Res: - Wis: 16 (15+1) +3 Init: +4 Spell Save: +4 Cha: 13 (12+1) +1 ACP: 0 Spell Fail: - Base Armor Shld Dex Size Nat Misc Total Armor: 10 +3 +1 +4 +1 19 Touch: 15 Flatfooted: 15 Base Mod Misc Total Fort: 0 +3 +0 +3 Ref: 2 +4 +0 +6 Will: 0 +3 +0 +3 Weapons: Attack Damage Critical Morningstar +3 (0+2+1) 1d6 20/x2 Dagger +3 (0+2+1) 1d3 19-20/x2 Light Crossbow +5 (0+4+1) 1d6 19-20/x2 Device powers: 0th 4+1, 1st 2+1 0th Acid Splash Detect Poison Flare Light Mage Hand 1st Grease Shocking Grasp Expeditious Retreat Languages: Gnome, Common, Forest Animals, Dwarven (Int), Orc (Int), Elven (Int), Giant (Int) Pass without Trace (Su): A forest gnome has the innate ability to use pass without trace (self only, as a free action) as the spell cast by a druid of the forest gnome’s class levels. +1 racial bonus on attack rolls against kobolds, goblinoids, orcs, and reptilian humanoids. +4 racial bonus on Hide checks, which improves to +8 in a wooded area. +2 Constitution, -2 Strength. Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, -4 penalty on grapple checks, lifting and carrying limits ¾ those of Medium characters. A gnome’s base land speed is 20 feet. Low-light vision. +2 racial bonus on saving throws against illusions. +4 dodge bonus to Armor Class against creatures of the giant type (such as ogres, trolls, and hill giants). +2 racial bonus on Listen and Craft (alchemy) checks. Favored Class: Bard. Feats: Artificer Item Skill Points: 32 Max Ranks: 4/2 Skills: Ranks Mod Misc Total Appraise 2 3 5 Alchemy 2 4 2 8 Craft (weaponsmithing) 4 4 8 Craft (armorsmithing) 4 4 8 Disable Device 2 4 6 Knowledge (engr&arch) 4 4 8 Profession 4 3 7 Listen 2 3 2 7 Search 4 4 8 Use Magic Device 4 4 8 Equipment: Cost Weight Charges Artisan's Tools 5 gp 5 lb Explorer's Outfit 0 gp 2 lb Rations (4 days) 20 sp 1 lb Bedroll 1 sp 1.25 lb Fishhook 1 sp Scroll Case 1 gp 0.5 lb Flint and Steel 1 gp Waterskin (2) 2 gp 1 lb Belt Pouch 1 gp 0.125lb Ink 8 gp Inkpen 1 sp Parchment (8) 1.6gp Sack 1 sp 0.125lb Morningstar 8 gp 3 lb Light Crossbow 35 gp 2 lb Dagger 2 gp 0.5 lb Bolts (30) 3 gp 1.5 lb Studded Leather Armor 25 gp 7.5 lb Buckler 15 gp 2.5 lb Artificer Item: Flare Goggles 90 gp 2.5 lb 9 ------------------------------------------------- 200 gp 30.5 lb Lgt Med Hvy Lift Push Max Weight: 44 44-87 88-131 131/263 656 Age: 76 Height: 3'00" Weight: 40lb Eyes: Large Black Hair: Shaggy brown Skin: Mottled Green Brown [/code] So heres my first draft buildwise. Hope the formatting is right as its my first time trying to use the enclosed boxes :P haha A few issues: 1. I was thinkin the same on the UMD skill and it seems as since i have no pre-req concentration is a little unnecessary as i'll never use spells or would using a device (i.e. pressing a button or whatnot) count for attack of oppurtunity/interruption? Also open lock might be a decent skill to tack on as this guy is essentially a tinkerer so lock mechanisms seem up his alley. 2a. With using devices what action would switching from device to device or device to weapon use as if i can't take feats like quick draw maybe this would result in me being very slowed down due to all the switching. 2b.Also in the device thread would my starting item be ok? goggles that cast flare take up slot for eyes and maybe cloak or hat slot for fuel. I also considered a shocking grasp gauntlet which could be used in combat as i have buckler leaving my hand free. Having a hard time finding players who've used this class and hence sample items. 2c. Could i utilize devices in conjunction with weapons or armor like a flare mace or something as the picture from MoF has the guy holding what looks to be an augmented x-bow. For example electric jolt on armor set off when i'm hit or acid splash on crossbow optional in place of a bolt. [/QUOTE]
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